Pokémechanics
Sword & Shield

#588Karrablast

Karrablast as it appears in Sword & ShieldShiny Karrablast as it appears in Sword & Shield
Species
Clamping Pokémon
Type
Catch rate
200
Growth
Medium
Height
0.5 m
Weight
5.9 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Karrablast

Sword
Its strange physiology reacts to electrical energy in interesting ways. The presence of a Shelmet will cause this Pokémon to evolve.
Shield
It spits a liquid from its mouth to melt through Shelmet’s shell. Karrablast doesn’t eat the shell— it eats only the contents.

Base stats

EVs: +1 Attack

HP50
Attack75
Defense45
Sp. Atk40
Sp. Def45
Speed60
Total315

Abilities

Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Shed Skin
Has a 33% chance of curing any major status ailment after each turn.
No Guard (hidden)
Ensures all moves used by and against the Pokémon hit.

Locations

Sword
Max Raid
Bridge FieldLv 15-30100%
Dappled GroveLv 15-3050%
Rolling FieldsLv 15-30100%
South Lake MilochLv 15-3050%
Walking
Bridge FieldLv 26-6060%
Giant's CapLv 27-6020%
Hammerlocke HillsLv 28-6090%
Motostoke RiverbankLv 26-6070%
Route 7Lv 36-4025%
Shield
Max Raid
Bridge FieldLv 25-4080%
Dappled GroveLv 25-4040%
Rolling FieldsLv 25-40100%
South Lake MilochLv 25-4040%
Walking
Bridge FieldLv 26-6060%
Hammerlocke HillsLv 28-6010%
Motostoke RiverbankLv 26-6020%
Route 7Lv 36-405%
Isle of Armor (Sword)
Walking
Forest of FocusLv 13-60100%
Roaming
Training LowlandsLv 26-60100%
Isle of Armor (Shield)
Walking
Forest of FocusLv 13-60100%
Roaming
Training LowlandsLv 26-60100%
Crown Tundra (Sword)
Walking
Old CemeteryLv 60-65100%
Crown Tundra (Shield)
Walking
Old CemeteryLv 60-65100%

Damage taken

  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
4Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
8Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
12False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
16Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
20Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
24Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
28Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
32X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
36Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
40Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
44Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
48Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM94False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR28Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR60X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR61Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR87Drill Run
Physical
80
95
10
--
Has an increased chance for a critical hit.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon