- Species
- Cavalry Pokémon
- Type
- Catch rate
- 75
- Growth
- Medium
- Height
- 1.0 m
- Weight
- 33.0 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 15
- Base friendship
- 70
Karrablast- Trade for Shelmet
Escavalier
- Trade for Shelmet
Escavalier
- Sword
- They use shells they’ve stolen from Shelmet to arm and protect themselves. They’re very popular Pokémon in the Galar region.
- Shield
- It charges its enemies, lances at the ready. An image of one of its duels is captured in a famous painting of Escavalier clashing with Sirfetch’d.
Base stats
EVs: +2 Attack
| HP | 70 | |
|---|---|---|
| Attack | 135 | |
| Defense | 105 | |
| Sp. Atk | 60 | |
| Sp. Def | 105 | |
| Speed | 20 | |
| Total | 495 |
Abilities
- Swarm
- Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
- Shell Armor
- Protects against critical hits.
- Overcoat (hidden)
- Protects against damage from weather.
Locations
- Sword
- Max Raid
Bridge Field Lv 55-60 30% Dappled Grove Lv 55-60 15% Rolling Fields Lv 55-60 45% South Lake Miloch Lv 55-60 15% - Shield
- Trade from Sword
- Isle of Armor (Sword)
- Max Raid
RoamingFields of Honor Lv 45-60 35% Forest of Focus Lv 45-60 35% Workout Sea Lv 45-60 35% Forest of Focus Lv 32-60 100% Training Lowlands Lv 36-60 100% - Isle of Armor (Shield)
- Max Raid
RoamingFields of Honor Lv 45-60 35% Forest of Focus Lv 45-60 35% Workout Sea Lv 45-60 35% Forest of Focus Lv 32-60 100% Training Lowlands Lv 36-60 100% - Crown Tundra (Sword)
- Dynamax Adventure
Max Lair Lv 65 100% - Crown Tundra (Shield)
- Dynamax Adventure
Max Lair Lv 65 100%
Damage taken
- x0.5
- x1
- x1
- x0
- x1
- x1
- x0.5
- x1
- x0.5
- x4
- x1
- x0.25
- x1
- x0.5
- x0.5
- x0.5
- x1
- x0.5
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Double-Edge | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| 1 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| 1 | Fell Stinger | Physical | 50 | 100 | 25 | -- | ||
Raises the user’s Attack by two stages if it KOs the target. | ||||||||
| 1 | Flail | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||||||
| 1 | Fury Cutter | Physical | 40 | 95 | 20 | -- | ||
Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||||||||
| 1 | Leer | Status | -- | 100 | 30 | 100 | ||
Lowers the target’s Defense by one stage. | ||||||||
| 1 | Peck | Physical | 35 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 1 | Quick Guard | Status | -- | -- | 15 | -- | ||
Prevents any priority moves from hitting friendly Pokémon this turn. | ||||||||
| 1 | Scary Face | Status | -- | 100 | 10 | -- | ||
Lowers the target’s Speed by two stages. | ||||||||
| 1 | Take Down | Physical | 90 | 85 | 20 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| 12 | False Swipe | Physical | 40 | 100 | 40 | -- | ||
Cannot lower the target’s HP below 1. | ||||||||
| 16 | Acid Spray | Special | 40 | 100 | 20 | 100 | ||
Lowers the target’s Special Defense by two stages. | ||||||||
| 20 | Headbutt | Physical | 70 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 24 | Reversal | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||||||
| 28 | Iron Defense | Status | -- | -- | 15 | -- | ||
Raises the user’s Defense by two stages. | ||||||||
| 32 | X-Scissor | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 36 | Swords Dance | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack by two stages. | ||||||||
| 40 | Iron Head | Physical | 80 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 44 | Bug Buzz | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| 48 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| 52 | Metal Burst | Physical | -- | 100 | 10 | -- | ||
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM08 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM09 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM16 | Screech | Status | -- | 85 | 40 | -- | ||
Lowers the target’s Defense by two stages. | ||||||||
| TM21 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM24 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM25 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM26 | Scary Face | Status | -- | 100 | 10 | -- | ||
Lowers the target’s Speed by two stages. | ||||||||
| TM28 | Giga Drain | Special | 75 | 100 | 10 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| TM31 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM33 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM39 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM42 | Revenge | Physical | 60 | 100 | 10 | -- | ||
Inflicts double damage if the user takes damage before attacking this turn. | ||||||||
| TM76 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM83 | Razor Shell | Physical | 75 | 95 | 10 | 50 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM94 | False Swipe | Physical | 40 | 100 | 40 | -- | ||
Cannot lower the target’s HP below 1. | ||||||||
| TM96 | Smart Strike | Physical | 70 | -- | 10 | -- | ||
Never misses. | ||||||||
| TM97 | Brutal Swing | Physical | 60 | 100 | 20 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TR00 | Swords Dance | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack by two stages. | ||||||||
| TR12 | Agility | Status | -- | -- | 30 | -- | ||
Raises the user’s Speed by two stages. | ||||||||
| TR20 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TR21 | Reversal | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||||||
| TR26 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TR27 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TR28 | Megahorn | Physical | 120 | 85 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TR30 | Encore | Status | -- | 100 | 5 | -- | ||
Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||||||
| TR37 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| TR46 | Iron Defense | Status | -- | -- | 15 | -- | ||
Raises the user’s Defense by two stages. | ||||||||
| TR53 | Close Combat | Physical | 120 | 100 | 5 | 100 | ||
Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | ||||||||
| TR57 | Poison Jab | Physical | 80 | 100 | 20 | 30 | ||
Has a chance to poison the target. | ||||||||
| TR60 | X-Scissor | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TR61 | Bug Buzz | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR64 | Focus Blast | Special | 120 | 70 | 5 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR65 | Energy Ball | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR74 | Iron Head | Physical | 80 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TR87 | Drill Run | Physical | 80 | 95 | 10 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Steel Beam | Special | 140 | 95 | 5 | 100 | ||
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | |||||||
Other generations
Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon