Pokémechanics
Sword & Shield

#589Escavalier

Escavalier as it appears in Sword & ShieldShiny Escavalier as it appears in Sword & Shield
Species
Cavalry Pokémon
Type
Catch rate
75
Growth
Medium
Height
1.0 m
Weight
33.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Escavalier

Sword
They use shells they’ve stolen from Shelmet to arm and protect themselves. They’re very popular Pokémon in the Galar region.
Shield
It charges its enemies, lances at the ready. An image of one of its duels is captured in a famous painting of Escavalier clashing with Sirfetch’d.

Base stats

EVs: +2 Attack

HP70
Attack135
Defense105
Sp. Atk60
Sp. Def105
Speed20
Total495

Abilities

Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Shell Armor
Protects against critical hits.
Overcoat (hidden)
Protects against damage from weather.

Locations

Sword
Max Raid
Bridge FieldLv 55-6030%
Dappled GroveLv 55-6015%
Rolling FieldsLv 55-6045%
South Lake MilochLv 55-6015%
Shield
Trade from Sword
Isle of Armor (Sword)
Max Raid
Fields of HonorLv 45-6035%
Forest of FocusLv 45-6035%
Workout SeaLv 45-6035%
Roaming
Forest of FocusLv 32-60100%
Training LowlandsLv 36-60100%
Isle of Armor (Shield)
Max Raid
Fields of HonorLv 45-6035%
Forest of FocusLv 45-6035%
Workout SeaLv 45-6035%
Roaming
Forest of FocusLv 32-60100%
Training LowlandsLv 36-60100%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x0.5
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x4
  • x1
  • x0.25
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
1Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
1Fell Stinger
Physical
50
100
25
--
Raises the user’s Attack by two stages if it KOs the target.
1Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
1Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
1Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
1Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
12False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
16Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
20Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
24Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
28Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
32X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
36Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
40Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
44Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
48Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
52Metal Burst
Physical
--
100
10
--
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM83Razor Shell
Physical
75
95
10
50
Has a chance to lower the target’s Defense by one stage.
TM94False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM96Smart Strike
Physical
70
--
10
--
Never misses.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR28Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR60X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR61Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR87Drill Run
Physical
80
95
10
--
Has an increased chance for a critical hit.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon