Pokémechanics
X & Y

#589Escavalier

Escavalier as it appears in X & YShiny Escavalier as it appears in X & Y
Species
Cavalry Pokémon
Type
Catch rate
75
Growth
Medium
Height
1.0 m
Weight
33.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Escavalier

X
Wearing the shell covering they stole from Shelmet, they defend themselves and attack with two lances.
Y
These Pokémon evolve by wearing the shell covering of a Shelmet. The steel armor protects their whole body.

Base stats

EVs: +2 Attack

HP70
Attack135
Defense105
Sp. Atk60
Sp. Def105
Speed20
Total495

Abilities

Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Shell Armor
Protects against critical hits.
Overcoat (hidden)
Protects against damage from weather.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x0.5
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x4
  • x1
  • x0.25
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
1Fell Stinger
Physical
50
100
25
--
Raises the user’s Attack by two stages if it KOs the target.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
1Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
1Twineedle
Physical
25
100
20
20
Hits twice in the same turn. Has a chance to poison the target.
4Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
8Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
13Twineedle
Physical
25
100
20
20
Hits twice in the same turn. Has a chance to poison the target.
16Fury Attack
Physical
15
85
20
--
Hits 2-5 times in one turn.
20Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
25False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
28Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
32Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
37Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
40Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
44X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
49Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
52Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
56Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
60Fell Stinger
Physical
50
100
25
--
Raises the user’s Attack by two stages if it KOs the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM76Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.

Other generations

Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield