Pokémechanics
Omega Ruby & Alpha Sapphire

#167Spinarak

Spinarak as it appears in Omega Ruby & Alpha SapphireShiny Spinarak as it appears in Omega Ruby & Alpha Sapphire
Species
String Spit Pokémon
Type
Catch rate
255
Growth
Fast
Height
0.5 m
Weight
8.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Not in the wild

Spinarak

Omega Ruby & Alpha Sapphire
The web spun by Spinarak can be considered its second nervous system. It is said that this Pokémon can determine what kind of prey is touching its web just by the tiny vibrations it feels through the web’s strands.

Base stats

EVs: +1 Attack

HP40
Attack60
Defense40
Sp. Atk40
Sp. Def40
Speed30
Total250

Abilities

Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Insomnia
Prevents sleep.
Sniper (hidden)
Strengthens critical hits to inflict 3× damage rather than 2×.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.25
  • x2
  • x0.5
  • x1
  • x2
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x0.25
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
1String Shot
Status
--
95
40
--
Lowers the target’s Speed by two stages.
5Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
8Constrict
Physical
10
100
35
10
Has a chance to lower the target’s Speed by one stage.
12Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
15Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
19Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
22Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
26Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
29Spider Web
Status
--
--
10
--
Prevents the target from leaving battle.
33Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
36Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
40Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
43Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
47Cross Poison
Physical
70
100
20
10
Has an increased chance for a critical hit and a chance to poison the target.
50Sticky Web
Status
--
--
20
--
Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
Rage Powder
Status
--
--
20
--
Redirects the target’s single-target effects to the user for this turn.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Sonic Boom
Special
--
90
20
--
Inflicts 20 points of damage.
Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Twineedle
Physical
25
100
20
20
Hits twice in the same turn. Has a chance to poison the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM76Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet