Pokémechanics
FireRed & LeafGreen

#328Trapinch

Species
Ant Pit Pokémon
Type
Catch rate
255
Growth
Medium Slow
Height
0.7 m
Weight
15.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Trade required

Trapinch

Firered & Leafgreen
It lives in arid deserts. It makes a sloping pit trap in sand where it patiently awaits prey.

Base stats

EVs: +1 Attack

HP45
Attack100
Defense45
Sp. Atk45
Sp. Def45
Speed10
Total290

Abilities

Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
Arena Trap
Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.

Locations

Not found in FireRed & LeafGreen. Trade from Ruby, Sapphire & Emerald.

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0
  • x1
  • x2
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
9Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
17Feint Attack
Physical
60
--
20
--
Never misses.
25Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
33Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
41Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
49Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
57Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM19Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Mimic
Status
--
--
10
--
Copies the target’s last used move.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Ruby, Sapphire & Emerald, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet