Pokémechanics
FireRed & LeafGreen

#329Vibrava

Species
Vibration Pokémon
Type
Catch rate
120
Growth
Medium Slow
Height
1.1 m
Weight
15.3 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Not in the wild

Vibrava

Firered & Leafgreen
It generates ultrasonic waves by violently flapping its wings. After making its prey faint, it melts the prey with acid.

Base stats

EVs: +1 Attack, +1 Speed

HP50
Attack70
Defense50
Sp. Atk50
Sp. Def50
Speed70
Total340

Abilities

Levitate
Evades Ground moves.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0
  • x1
  • x4
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Feint Attack
Physical
60
--
20
--
Never misses.
1Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
1Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
9Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
17Feint Attack
Physical
60
--
20
--
Never misses.
25Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
33Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
35Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
41Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
49Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
57Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM02Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM19Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Mimic
Status
--
--
10
--
Copies the target’s last used move.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Ruby, Sapphire & Emerald, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet