Pokémechanics
Scarlet & Violet

#328Trapinch

Trapinch as it appears in Scarlet & VioletShiny Trapinch as it appears in Scarlet & Violet
Species
Ant Pit Pokémon
Type
Catch rate
255
Growth
Medium Slow
Height
0.7 m
Weight
15.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Base stats

EVs: +1 Attack

HP45
Attack100
Defense45
Sp. Atk45
Sp. Def45
Speed10
Total290

Abilities

Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
Arena Trap
Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.
Sheer Force (hidden)
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
8Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
12Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
16Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
20Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
24Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
28Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
36Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
40Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
44Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
48Fissure
Physical
--
30
5
--
Causes a one-hit KO.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
First Impression
Physical
90
100
10
--
Can only be used as the first move after the user enters battle.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM05Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM111Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM15Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM171Tera Blast
Special
80
100
10
--
TM176Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM182Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
TM215Scorching Sands
Special
70
100
10
30
Has a chance to burn the target.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl