Pokémechanics
Sword & Shield

#819Skwovet

Skwovet as it appears in Sword & ShieldShiny Skwovet as it appears in Sword & Shield
Species
Cheeky Pokémon
Type
Catch rate
255
Growth
Medium
Height
0.3 m
Weight
2.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
50

Skwovet

Sword
Found throughout the Galar region, this Pokémon becomes uneasy if its cheeks are ever completely empty of berries.
Shield
It eats berries nonstop—a habit that has made it more resilient than it looks. It’ll show up on farms, searching for yet more berries.

Base stats

EVs: +1 HP

HP70
Attack55
Defense55
Sp. Atk35
Sp. Def35
Speed25
Total275

Abilities

Cheek Pouch
Restores HP upon eating a Berry, in addition to the Berry's effect.
Gluttony (hidden)
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Locations

Sword
Berry Trees
Dappled GroveLv 11-60100%
Motostoke RiverbankLv 26-6070%
North Lake MilochLv 14-60100%
Rolling FieldsLv 7-60100%
Route 3Lv 8-1380%
Route 4Lv 13-15100%
Route 5Lv 16-18100%
Watchtower RuinsLv 11-60100%
Max Raid
Bridge FieldLv 15-3095%
East Lake AxewellLv 15-3060%
Motostoke RiverbankLv 15-3095%
Rolling FieldsLv 15-3060%
Stony WildernessLv 15-2035%
Npc Trade
MotostokeLv 10100%
Overworld
Route 1Lv 3-650%
Route 2Lv 5-738%
Slumbering WealdLv 2-340%
Walking
Route 1Lv 2-540%
Slumbering WealdLv 2-350%
Shield
Berry Trees
Dappled GroveLv 11-60100%
Motostoke RiverbankLv 26-6070%
North Lake MilochLv 14-60100%
Rolling FieldsLv 7-60100%
Route 3Lv 8-1380%
Route 4Lv 13-15100%
Route 5Lv 16-18100%
Watchtower RuinsLv 11-60100%
Max Raid
Bridge FieldLv 15-3095%
East Lake AxewellLv 15-3060%
Motostoke RiverbankLv 15-3095%
Rolling FieldsLv 15-3060%
Stony WildernessLv 15-2035%
Npc Trade
MotostokeLv 10100%
Overworld
Route 1Lv 3-650%
Route 2Lv 5-738%
Slumbering WealdLv 2-340%
Walking
Route 1Lv 2-540%
Slumbering WealdLv 2-350%
Isle of Armor (Sword)
Berry Trees
Challenge BeachLv 13-60100%
Fields of HonorLv 13-60100%
Forest of FocusLv 13-60100%
Insular SeaLv 43-60100%
Loop LagoonLv 19-60100%
Soothing WetlandsLv 13-60100%
Stepping-Stone SeaLv 43-60100%
Training LowlandsLv 16-60100%
Workout SeaLv 43-60100%
Overworld
Stepping-Stone SeaLv 40-60100%
Walking
Stepping-Stone SeaLv 43-6060%
Isle of Armor (Shield)
Berry Trees
Challenge BeachLv 13-60100%
Fields of HonorLv 13-60100%
Forest of FocusLv 13-60100%
Insular SeaLv 43-60100%
Loop LagoonLv 19-60100%
Soothing WetlandsLv 13-60100%
Stepping-Stone SeaLv 43-60100%
Training LowlandsLv 16-60100%
Workout SeaLv 43-60100%
Overworld
Stepping-Stone SeaLv 40-60100%
Walking
Stepping-Stone SeaLv 43-6060%
Crown Tundra (Sword)
Berry Trees
Ballimere LakeLv 60-6560%
Frostpoint FieldLv 60-6570%
Giant's BedLv 60-6580%
Giant's FootLv 60-6580%
Slippery SlopeLv 60-6570%
Max Raid
Ballimere LakeLv 15-3065%
Giant's BedLv 15-3065%
Giant's FootLv 15-3065%
Slippery SlopeLv 15-3065%
Overworld
Ballimere LakeLv 60-65100%
Walking
Ballimere LakeLv 60-65100%
Crown Tundra (Shield)
Berry Trees
Ballimere LakeLv 60-6560%
Frostpoint FieldLv 60-6570%
Giant's BedLv 60-6580%
Giant's FootLv 60-6580%
Slippery SlopeLv 60-6570%
Max Raid
Ballimere LakeLv 15-3065%
Giant's BedLv 15-3065%
Giant's FootLv 15-3065%
Slippery SlopeLv 15-3065%
Overworld
Ballimere LakeLv 60-65100%
Walking
Ballimere LakeLv 60-65100%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
5Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
10Stuff Cheeks
Status
--
--
10
100
User consumes berry and raises its defense by 2 stages.
15Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
15Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
15Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
20Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
25Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
30Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
35Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
40Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
45Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM50Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM84Tail Slap
Physical
25
85
10
--
Hits 2-5 times in one turn.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR59Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.

Other generations

Scarlet & Violet