- Species
- Cheeky Pokémon
- Type
- Catch rate
- 255
- Growth
- Medium
- Height
- 0.3 m
- Weight
- 2.5 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 20
- Base friendship
- 50
Skwovet
- Sword
- Found throughout the Galar region, this Pokémon becomes uneasy if its cheeks are ever completely empty of berries.
- Shield
- It eats berries nonstop—a habit that has made it more resilient than it looks. It’ll show up on farms, searching for yet more berries.
Base stats
EVs: +1 HP
| HP | 70 | |
|---|---|---|
| Attack | 55 | |
| Defense | 55 | |
| Sp. Atk | 35 | |
| Sp. Def | 35 | |
| Speed | 25 | |
| Total | 275 |
Abilities
- Cheek Pouch
- Restores HP upon eating a Berry, in addition to the Berry's effect.
- Gluttony (hidden)
- Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Locations
- Sword
- Berry Trees
Max RaidDappled Grove Lv 11-60 100% Motostoke Riverbank Lv 26-60 70% North Lake Miloch Lv 14-60 100% Rolling Fields Lv 7-60 100% Route 3 Lv 8-13 80% Route 4 Lv 13-15 100% Route 5 Lv 16-18 100% Watchtower Ruins Lv 11-60 100%
Npc TradeBridge Field Lv 15-30 95% East Lake Axewell Lv 15-30 60% Motostoke Riverbank Lv 15-30 95% Rolling Fields Lv 15-30 60% Stony Wilderness Lv 15-20 35%
OverworldMotostoke Lv 10 100%
WalkingRoute 1 Lv 3-6 50% Route 2 Lv 5-7 38% Slumbering Weald Lv 2-3 40% Route 1 Lv 2-5 40% Slumbering Weald Lv 2-3 50% - Shield
- Berry Trees
Max RaidDappled Grove Lv 11-60 100% Motostoke Riverbank Lv 26-60 70% North Lake Miloch Lv 14-60 100% Rolling Fields Lv 7-60 100% Route 3 Lv 8-13 80% Route 4 Lv 13-15 100% Route 5 Lv 16-18 100% Watchtower Ruins Lv 11-60 100%
Npc TradeBridge Field Lv 15-30 95% East Lake Axewell Lv 15-30 60% Motostoke Riverbank Lv 15-30 95% Rolling Fields Lv 15-30 60% Stony Wilderness Lv 15-20 35%
OverworldMotostoke Lv 10 100%
WalkingRoute 1 Lv 3-6 50% Route 2 Lv 5-7 38% Slumbering Weald Lv 2-3 40% Route 1 Lv 2-5 40% Slumbering Weald Lv 2-3 50% - Isle of Armor (Sword)
- Berry Trees
OverworldChallenge Beach Lv 13-60 100% Fields of Honor Lv 13-60 100% Forest of Focus Lv 13-60 100% Insular Sea Lv 43-60 100% Loop Lagoon Lv 19-60 100% Soothing Wetlands Lv 13-60 100% Stepping-Stone Sea Lv 43-60 100% Training Lowlands Lv 16-60 100% Workout Sea Lv 43-60 100%
WalkingStepping-Stone Sea Lv 40-60 100% Stepping-Stone Sea Lv 43-60 60% - Isle of Armor (Shield)
- Berry Trees
OverworldChallenge Beach Lv 13-60 100% Fields of Honor Lv 13-60 100% Forest of Focus Lv 13-60 100% Insular Sea Lv 43-60 100% Loop Lagoon Lv 19-60 100% Soothing Wetlands Lv 13-60 100% Stepping-Stone Sea Lv 43-60 100% Training Lowlands Lv 16-60 100% Workout Sea Lv 43-60 100%
WalkingStepping-Stone Sea Lv 40-60 100% Stepping-Stone Sea Lv 43-60 60% - Crown Tundra (Sword)
- Berry Trees
Max RaidBallimere Lake Lv 60-65 60% Frostpoint Field Lv 60-65 70% Giant's Bed Lv 60-65 80% Giant's Foot Lv 60-65 80% Slippery Slope Lv 60-65 70%
OverworldBallimere Lake Lv 15-30 65% Giant's Bed Lv 15-30 65% Giant's Foot Lv 15-30 65% Slippery Slope Lv 15-30 65%
WalkingBallimere Lake Lv 60-65 100% Ballimere Lake Lv 60-65 100% - Crown Tundra (Shield)
- Berry Trees
Max RaidBallimere Lake Lv 60-65 60% Frostpoint Field Lv 60-65 70% Giant's Bed Lv 60-65 80% Giant's Foot Lv 60-65 80% Slippery Slope Lv 60-65 70%
OverworldBallimere Lake Lv 15-30 65% Giant's Bed Lv 15-30 65% Giant's Foot Lv 15-30 65% Slippery Slope Lv 15-30 65%
WalkingBallimere Lake Lv 60-65 100% Ballimere Lake Lv 60-65 100%
Damage taken
- x1
- x2
- x1
- x1
- x1
- x1
- x1
- x0
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 1 | Tail Whip | Status | -- | 100 | 30 | -- | ||
Lowers the target’s Defense by one stage. | ||||||||
| 5 | Bite | Physical | 60 | 100 | 25 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 10 | Stuff Cheeks | Status | -- | -- | 10 | 100 | ||
User consumes berry and raises its defense by 2 stages. | ||||||||
| 15 | Spit Up | Special | -- | 100 | 10 | -- | ||
Power is 100 times the amount of energy Stockpiled. | ||||||||
| 15 | Stockpile | Status | -- | -- | 20 | -- | ||
Stores energy up to three times for use with Spit Up and Swallow. | ||||||||
| 15 | Swallow | Status | -- | -- | 10 | -- | ||
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||||||
| 20 | Body Slam | Physical | 85 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| 25 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| 30 | Counter | Physical | -- | 100 | 20 | -- | ||
Inflicts twice the damage the user received from the last physical hit it took. | ||||||||
| 35 | Bullet Seed | Physical | 25 | 100 | 30 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| 40 | Super Fang | Physical | -- | 90 | 10 | -- | ||
Inflicts damage equal to half the target’s HP. | ||||||||
| 45 | Belch | Special | 120 | 90 | 10 | -- | ||
Can only be used after the user has eaten a berry. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Belly Drum | Status | -- | -- | 10 | -- | ||
User pays half its max HP to max out its Attack. | |||||||
| Defense Curl | Status | -- | -- | 40 | -- | ||
Raises user’s Defense by one stage. | |||||||
| Last Resort | Physical | 140 | 100 | 5 | -- | ||
Can only be used after all of the user’s other moves have been used. | |||||||
| Rollout | Physical | 30 | 90 | 20 | -- | ||
Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM15 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| TM21 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM23 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM24 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM25 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM31 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM39 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM50 | Bullet Seed | Physical | 25 | 100 | 30 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| TM53 | Mud Shot | Special | 55 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM57 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| TM58 | Assurance | Physical | 60 | 100 | 10 | -- | ||
Power is doubled if the target has already received damage this turn. | ||||||||
| TM59 | Fling | Physical | -- | 100 | 10 | -- | ||
Throws held item at the target; power depends on the item. | ||||||||
| TM76 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM84 | Tail Slap | Physical | 25 | 85 | 10 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| TM97 | Brutal Swing | Physical | 60 | 100 | 20 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TR01 | Body Slam | Physical | 85 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TR17 | Amnesia | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Defense by two stages. | ||||||||
| TR20 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TR26 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TR27 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TR31 | Iron Tail | Physical | 100 | 75 | 15 | 30 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TR32 | Crunch | Physical | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TR35 | Uproar | Special | 90 | 100 | 10 | -- | ||
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | ||||||||
| TR42 | Hyper Voice | Special | 90 | 100 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TR52 | Gyro Ball | Physical | -- | 100 | 5 | -- | ||
Power raises when the user has lower Speed, up to a maximum of 150. | ||||||||
| TR59 | Seed Bomb | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||