Pokémechanics
Sword & Shield

#863Perrserker

Perrserker as it appears in Sword & ShieldShiny Perrserker as it appears in Sword & Shield
Species
Viking Pokémon
Type
Catch rate
90
Growth
Medium
Height
0.8 m
Weight
28.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
50

Perrserker

Sword
What appears to be an iron helmet is actually hardened hair. This Pokémon lives for the thrill of battle.
Shield
After many battles, it evolved dangerous claws that come together to form daggers when extended.

Base stats

EVs: +2 Attack

HP70
Attack110
Defense100
Sp. Atk50
Sp. Def60
Speed50
Total440

Abilities

Battle Armor
Protects against critical hits.
Tough Claws
Strengthens moves that make contact to 1.33× their power.
Steely Spirit (hidden)
Powers up ally Pokémon's Steel-type moves.

Locations

Sword
Max Raid
Dusty BowlLv 35-6095%
Giant's SeatLv 35-60100%
Stony WildernessLv 35-5040%
Overworld
Route 7Lv 37-4130%
Walking
Lake of OutrageLv 50-6080%
Route 9Lv 40-4440%
Roaming
Giant's MirrorLv 65100%
Shield
Max Raid
Dusty BowlLv 35-6095%
Giant's SeatLv 35-60100%
Stony WildernessLv 35-5040%
Overworld
Route 7Lv 37-4130%
Walking
Lake of OutrageLv 50-6080%
Route 9Lv 40-4440%
Roaming
Giant's MirrorLv 65100%
Isle of Armor (Sword)
Max Raid
Brawlers' CaveLv 45-6035%
Courageous CavernLv 45-6035%
Stepping-Stone SeaLv 45-6035%
Isle of Armor (Shield)
Max Raid
Brawlers' CaveLv 45-6035%
Courageous CavernLv 45-6035%
Stepping-Stone SeaLv 45-6035%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Frigid SeaLv 35-5090%
Giant's BedLv 35-5090%
Path to the PeakLv 35-5090%
Snowslide SlopeLv 35-5090%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Frigid SeaLv 35-5090%
Giant's BedLv 35-5090%
Path to the PeakLv 35-5090%
Snowslide SlopeLv 35-5090%

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0
  • x2
  • x0.5
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
1Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
1Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
1Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
1Metal Burst
Physical
--
100
10
--
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
12Pay Day
Physical
40
100
20
--
Scatters money on the ground worth five times the user’s level.
16Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
20Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
24Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
31Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
36Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
42Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
48Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
54Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM02Pay Day
Physical
40
100
20
--
Scatters money on the ground worth five times the user’s level.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR59Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR68Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TR73Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR79Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TR95Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Other generations

Scarlet & Violet