Pokémechanics
Sword & Shield

#052Galarian Meowth

Galarian Meowth as it appears in Sword & ShieldShiny Galarian Meowth as it appears in Sword & Shield
Species
Scratch Cat Pokémon
Type
Catch rate
255
Growth
Medium
Height
0.4 m
Weight
7.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Base stats

EVs: +1 Attack

HP50
Attack65
Defense55
Sp. Atk40
Sp. Def40
Speed40
Total290

Abilities

Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Tough Claws
Strengthens moves that make contact to 1.33× their power.
Unnerve (hidden)
Prevents opposing Pokémon from eating held Berries.

Locations

Sword
Max Raid
Dusty BowlLv 15-2070%
Giant's SeatLv 15-20100%
Stony WildernessLv 15-2035%
Overworld
Route 4Lv 14-1623%
Walking
Route 4Lv 13-1535%
Shield
Max Raid
Dusty BowlLv 15-2070%
Giant's SeatLv 15-20100%
Stony WildernessLv 15-2035%
Overworld
Route 4Lv 14-1623%
Walking
Route 4Lv 13-1535%
Isle of Armor (Sword)
Max Raid
Brawlers' CaveLv 25-4045%
Courageous CavernLv 25-4045%
Stepping-Stone SeaLv 25-4045%
Isle of Armor (Shield)
Max Raid
Brawlers' CaveLv 25-4045%
Courageous CavernLv 25-4045%
Stepping-Stone SeaLv 25-4045%
Crown Tundra (Sword)
Max Raid
Frigid SeaLv 15-3065%
Giant's BedLv 15-3065%
Path to the PeakLv 15-3065%
Snowslide SlopeLv 15-3065%
Crown Tundra (Shield)
Max Raid
Frigid SeaLv 15-3065%
Giant's BedLv 15-3065%
Path to the PeakLv 15-3065%
Snowslide SlopeLv 15-3065%

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0
  • x2
  • x0.5
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
4Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
8Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
12Pay Day
Physical
40
100
20
--
Scatters money on the ground worth five times the user’s level.
16Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
20Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
24Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
29Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
32Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
36Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
40Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
44Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Covet
Physical
60
100
25
--
Takes the target’s item.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM02Pay Day
Physical
40
100
20
--
Scatters money on the ground worth five times the user’s level.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR59Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR68Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TR73Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TR95Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Other generations

Scarlet & Violet