Pokémechanics
Sword & Shield

#183Marill

Marill as it appears in Sword & ShieldShiny Marill as it appears in Sword & Shield
Species
Aqua Mouse Pokémon
Type
Catch rate
190
Growth
Fast
Height
0.4 m
Weight
8.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
10
Base friendship
70

Marill

Sword
This Pokémon uses its round tail as a float. The ball of Marill’s tail is filled with nutrients that have been turned into an oil.
Shield
Even after Marill swims in a cold sea, its water- repellent fur dries almost as soon as Marill leaves the water. That’s why this Pokémon is never cold.

Base stats

EVs: +2 HP

HP70
Attack20
Defense50
Sp. Atk20
Sp. Def50
Speed40
Total250

Abilities

Thick Fat
Halves damage from Fire and Ice moves.
Huge Power
Doubles Attack in battle.
Sap Sipper (hidden)
Absorbs Grass moves, raising Attack one stage.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Isle of Armor (Sword)
Max Raid
Fields of HonorLv 25-50100%
Forest of FocusLv 25-50100%
Insular SeaLv 25-50100%
Soothing WetlandsLv 25-50100%
Roaming
Challenge BeachLv 15-60100%
Fields of HonorLv 15-60100%
Soothing WetlandsLv 15-60100%
Isle of Armor (Shield)
Max Raid
Fields of HonorLv 25-50100%
Forest of FocusLv 25-50100%
Insular SeaLv 25-50100%
Soothing WetlandsLv 25-50100%
Roaming
Challenge BeachLv 15-60100%
Fields of HonorLv 15-60100%
Soothing WetlandsLv 15-60100%
Crown Tundra (Sword)
Trade from
Crown Tundra (Shield)
Trade from

Damage taken

  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x0
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
1Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
6Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
9Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
12Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
15Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
19Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
21Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
24Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
27Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
30Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
33Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
36Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
Copycat
Status
--
--
20
--
Uses the target’s last used move.
Perish Song
Status
--
--
5
--
User and target both faint after three turns.
Present
Physical
--
90
15
--
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Sing
Status
--
55
15
--
Puts the target to sleep.
Soak
Status
--
100
20
--
Changes the target’s type to Water.
Supersonic
Status
--
55
20
--
Confuses the target.
Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM47Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM87Draining Kiss
Special
50
100
10
--
Drains 75% of the damage inflicted to heal the user.
TM89Misty Terrain
Status
--
--
10
--
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR34Future Sight
Special
120
100
10
--
Hits the target two turns later.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR45Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Misty Explosion
Special
100
100
5
100
If Misty Terrain is active and the user is grounded, this move has its power increased by 50%.
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet