Pokémechanics
Ruby, Sapphire & Emerald

#183Marill

Species
Aqua Mouse Pokémon
Type
Catch rate
190
Growth
Fast
Height
0.4 m
Weight
8.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
10
Base friendship
70

Typing shown is as of Ruby, Sapphire & Emerald. This Pokémon is Water/Fairy in later generations.

Marill

Ruby
MARILL’s oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water’s surface, it’s a sure indication that this POKéMON is diving beneath the water to feed on aquatic plants.
Sapphire
When fishing for food at the edge of a fast-running stream, MARILL wraps its tail around the trunk of a tree. This POKéMON’s tail is flexible and configured to stretch.
Emerald
Its body is covered with water-repellent fur. Because of the fur, it can swim through water at high speed without being slowed by the water’s resistance.

Base stats

EVs: +2 HP

HP70
Attack20
Defense50
Sp. Atk20
Sp. Def50
Speed40
Total250

Abilities

Thick Fat
Halves damage from Fire and Ice moves.
Huge Power
Doubles Attack in battle.

Locations

Ruby
Surfing
Petalburg CityLv 5-35100%
Route 102Lv 5-3599%
Route 111Lv 5-3599%
Route 114Lv 5-3599%
Route 117Lv 5-3599%
Route 120Lv 5-3599%
Walking
Route 117Lv 1310%
Route 120Lv 25-2715%
Sapphire
Surfing
Petalburg CityLv 5-35100%
Route 102Lv 5-3599%
Route 111Lv 5-3599%
Route 114Lv 5-3599%
Route 117Lv 5-3599%
Route 120Lv 5-3599%
Walking
Route 117Lv 1310%
Route 120Lv 25-2715%
Emerald
Surfing
Petalburg CityLv 5-35100%
Route 102Lv 5-3599%
Route 111Lv 5-3599%
Route 114Lv 5-3599%
Route 117Lv 5-3599%
Route 120Lv 5-3599%
Safari ZoneLv 25-3539%
Walking
Route 104Lv 4-520%
Route 112Lv 14-1625%
Route 117Lv 1310%
Route 120Lv 25-2715%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
3Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
6Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
10Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
15Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
21Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
28Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
36Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
45Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
Future Sight
Special
120
100
10
--
Hits the target two turns later.
Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
Perish Song
Status
--
--
5
--
User and target both faint after three turns.
Present
Physical
--
90
15
--
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Supersonic
Status
--
55
20
--
Confuses the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
HM07Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
HM08Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM01Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Body Slam
Physical
85
100
15
30
Emerald
Has a chance to paralyze the target.
Defense Curl
Status
--
--
40
--
Emerald
Raises user’s Defense by one stage.
Double-Edge
Physical
120
100
15
--
Emerald
User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
Physical
100
50
5
100
Emerald
Has a chance to confuse the target.
Endure
Status
--
--
10
--
Emerald
Prevents the user’s HP from lowering below 1 this turn.
Ice Punch
Physical
75
100
15
10
Emerald
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Emerald
Has a chance to lower the target’s Speed by one stage.
Mega Kick
Physical
120
75
5
--
Emerald
Inflicts regular damage with no additional effect.
Mega Punch
Physical
80
85
20
--
Emerald
Inflicts regular damage with no additional effect.
Mimic
Status
--
--
10
--
Emerald
Copies the target’s last used move.
Mud-Slap
Special
20
100
10
100
Emerald
Has a chance to lower the target’s accuracy by one stage.
Rollout
Physical
30
90
20
--
Emerald
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
Physical
--
100
20
--
Emerald
Inflicts damage equal to the user’s level.
Sleep Talk
Status
--
--
10
--
Emerald
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Emerald
Has a chance to make the target flinch. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Emerald
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
Status
--
85
15
--
Emerald
Raises the target’s Attack by two stages and confuses the target.
Swift
Special
60
--
20
--
Emerald
Never misses.

Other generations

Gold, Silver & Crystal, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet