Pokémechanics
Red, Blue & Yellow

#063Abra

Species
Psi Pokémon
Type
Catch rate
200
Growth
Medium Slow
Height
0.9 m
Weight
19.5 kg

Abra

Red & Blue
Using its ability to read minds, it will identify impending danger and TELEPORT to safety.
Yellow
Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.

Base stats

HP25
Attack20
Defense15
Speed90
Special105
Total255

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Gift
Celadon CityLv 9100%
Walking
Route 24Lv 8-1215%
Route 25Lv 10-1215%
Blue
Gift
Celadon CityLv 6100%
Walking
Route 24Lv 8-1215%
Route 25Lv 10-1215%
Yellow
Gift
Celadon CityLv 15100%
Walking
Route 5Lv 715%
Route 6Lv 715%
Route 7Lv 15-2625%
Route 8Lv 15-1920%

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Teleport
Status
--
--
20
--
Immediately ends wild battles. No effect otherwise.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM05Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM01Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM05Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM17Submission
Physical
80
80
20
--
User receives 1/4 the damage it inflicts in recoil.
TM18Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
TM19Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Teleport
Status
--
--
20
--
Immediately ends wild battles. No effect otherwise.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM35Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TM40Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM46Psywave
Special
--
100
15
--
Inflicts damage between 50% and 150% of the user’s level.
TM49Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl