- Species
- Psi Pokémon
- Type
- Catch rate
- 200
- Growth
- Medium Slow
- Height
- 0.9 m
- Weight
- 19.5 kg
- Gender
- 75% ♂ 25% ♀
- Egg cycles
- 20
- Base friendship
- 70
Abra
- Gold
- It senses impending attacks and TELEPORTS away to safety before the actual attacks can strike.
- Silver
- If it decides to TELEPORT randomly, it creates the illusion that it has created copies of itself.
- Crystal
- It hypnotizes itself so that it can teleport away when it senses danger, even if it is asleep.
Base stats
| HP | 25 | |
|---|---|---|
| Attack | 20 | |
| Defense | 15 | |
| Sp. Atk | 105 | |
| Sp. Def | 55 | |
| Speed | 90 | |
| Total | 310 |
Locations
- Gold
- Gift
WalkingGoldenrod City Lv 10 100% Route 5 Lv 12-14 30% Route 6 Lv 12-14 30% Route 8 Lv 15 60% Route 24 Lv 9 60% Route 25 Lv 9 30% Route 34 Lv 10 10% Route 35 Lv 10 30% - Silver
- Gift
WalkingGoldenrod City Lv 10 100% Route 5 Lv 12-14 30% Route 6 Lv 12-14 30% Route 8 Lv 15 60% Route 24 Lv 9 60% Route 25 Lv 9 30% Route 34 Lv 10 10% Route 35 Lv 10 30% - Crystal
- Gift
WalkingGoldenrod City Lv 5 100% Route 5 Lv 12-14 45% Route 7 Lv 16 15% Route 8 Lv 16 60% Route 24 Lv 12 30% Route 34 Lv 10 30% Route 35 Lv 10 30%
Damage taken
- x1
- x0.5
- x1
- x1
- x1
- x1
- x2
- x2
- x1
- x1
- x1
- x1
- x1
- x0.5
- x1
- x1
- x2
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Teleport | Status | -- | -- | 20 | -- | ||
Immediately ends wild battles. No effect otherwise. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Barrier | Status | -- | -- | 20 | -- | ||
Raises the user’s Defense by two stages. | |||||||
| Encore | Status | -- | 100 | 5 | -- | ||
Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||||||
| Light Screen | Status | -- | -- | 30 | -- | ||
Reduces damage from special attacks by 50% for five turns. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM05 | Flash | Status | -- | 100 | 20 | -- | ||
Lowers the target’s accuracy by one stage. | ||||||||
| TM01 | Dynamic Punch | Physical | 100 | 50 | 5 | 100 | ||
Has a chance to confuse the target. | ||||||||
| TM02 | Headbutt | Physical | 70 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TM03 | Curse | Status | -- | -- | 10 | -- | ||
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM07 | Zap Cannon | Special | 120 | 50 | 5 | 100 | ||
Has a chance to paralyze the target. | ||||||||
| TM09 | Psych Up | Status | -- | -- | 10 | -- | ||
Discards the user’s stat changes and copies the target’s. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM13 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM20 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM29 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM30 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM33 | Ice Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM34 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM35 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM41 | Thunder Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TM42 | Dream Eater | Special | 100 | 100 | 15 | -- | ||
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM48 | Fire Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM50 | Nightmare | Status | -- | 100 | 15 | -- | ||
Target loses 1/4 its max HP every turn as long as it’s asleep. | ||||||||
Other generations
Red, Blue & Yellow, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl