- Species
- Magnet Pokémon
- Type
- Catch rate
- 60
- Growth
- Medium
- Height
- 1.0 m
- Weight
- 60.0 kg
- Gender
- Genderless
- Egg cycles
- 20
- Base friendship
- 70
Magneton
- Gold
- Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.
- Silver
- The MAGNEMITE are united by a magnetism so power ful, it dries all moisture in its vicinities.
- Crystal
- When many MAGNETON gather together, the resulting magnetic storm disrupts radio waves.
Base stats
| HP | 50 | |
|---|---|---|
| Attack | 60 | |
| Defense | 95 | |
| Sp. Atk | 120 | |
| Sp. Def | 70 | |
| Speed | 70 | |
| Total | 465 |
Locations
- Gold
- Trade from Crystal
- Silver
- Trade from Crystal
- Crystal
- Npc Trade
Kanto Power Plant Lv 16-100 100%
Damage taken
- x0.5
- x2
- x0.25
- x0
- x4
- x0.5
- x0.5
- x0.5
- x0.25
- x2
- x1
- x0.5
- x0.5
- x0.5
- x0.5
- x0.5
- x0.5
| Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| 1 | Sonic Boom | Special | -- | 90 | 20 | -- | |||
Inflicts 20 points of damage. | |||||||||
| 1 | Supersonic | Status | -- | 55 | 20 | -- | |||
Confuses the target. | |||||||||
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| 1 | Thunder Shock | Special | 40 | 100 | 30 | 10 | |||
Has a chance to paralyze the target. | |||||||||
| 6 | Thunder Shock | Special | 40 | 100 | 30 | 10 | |||
Has a chance to paralyze the target. | |||||||||
| 11 | Supersonic | Status | -- | 55 | 20 | -- | |||
Confuses the target. | |||||||||
| 16 | Sonic Boom | Special | -- | 90 | 20 | -- | |||
Inflicts 20 points of damage. | |||||||||
| 21 | Thunder Wave | Status | -- | 90 | 20 | -- | |||
Paralyzes the target. | |||||||||
| 27 | Lock-On | Status | -- | -- | 5 | -- | |||
Ensures that the user’s next move will hit the target. | |||||||||
| 35 | Swift | Special | 60 | -- | 20 | -- | G/S | ||
Never misses. | |||||||||
| 35 | Tri Attack | Special | 80 | 100 | 10 | 20 | Crystal | ||
Has a chance to burn, freeze, or paralyze the target. | |||||||||
| 43 | Screech | Status | -- | 85 | 40 | -- | |||
Lowers the target’s Defense by two stages. | |||||||||
| 53 | Zap Cannon | Special | 120 | 50 | 5 | 100 | |||
Has a chance to paralyze the target. | |||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM05 | Flash | Status | -- | 100 | 20 | -- | ||
Lowers the target’s accuracy by one stage. | ||||||||
| TM03 | Curse | Status | -- | -- | 10 | -- | ||
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||||||
| TM04 | Rollout | Physical | 30 | 90 | 20 | -- | ||
Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM07 | Zap Cannon | Special | 120 | 50 | 5 | 100 | ||
Has a chance to paralyze the target. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM13 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM20 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM25 | Thunder | Special | 110 | 70 | 10 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM34 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM35 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM39 | Swift | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| Tutor | ||||||||
|---|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| Thunderbolt | Special | 90 | 100 | 15 | 10 | Crystal | ||
Has a chance to paralyze the target. | ||||||||
Other generations
Red, Blue & Yellow, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet