Pokémechanics
Red, Blue & Yellow

#082Magneton

Species
Magnet Pokémon
Type
Catch rate
60
Growth
Medium
Height
1.0 m
Weight
60.0 kg

Typing shown is as of Red, Blue & Yellow. This Pokémon is Electric/Steel in later generations.

Magneton

Red & Blue
Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.
Yellow
Generates strange radio signals. It raises the tem perature by 3.6F degrees within 3,300 feet.

Base stats

HP50
Attack60
Defense95
Speed70
Special120
Total395

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Walking
Cerulean CaveLv 4615%
Kanto Power PlantLv 32-3510%
Blue
Walking
Cerulean CaveLv 4615%
Kanto Power PlantLv 32-3510%
Yellow
Walking
Kanto Power PlantLv 33-3820%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Sonic Boom
Special
--
90
20
--
Inflicts 20 points of damage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
21Sonic Boom
Special
--
90
20
--
Inflicts 20 points of damage.
25Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
29Supersonic
Status
--
55
20
--
Confuses the target.
38Thunder Wave
Status
--
90
20
--
Paralyzes the target.
46Swift
Special
60
--
20
--
Never misses.
54Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM05Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM30Teleport
Status
--
--
20
--
Immediately ends wild battles. No effect otherwise.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM39Swift
Special
60
--
20
--
Never misses.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet