Pokémechanics
Diamond, Pearl & Platinum

#095Onix

Species
Rock Snake Pokémon
Type
Catch rate
45
Growth
Medium
Height
8.8 m
Weight
210.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
70

Onix

Diamond
When it travels underground, it causes rumbling and tremors. It can move at 50 mph.
Pearl
It squirms through the ground using its long and rugged body. It always eats while burrowing.
Platinum
It burrows through the ground at a speed of 50 mph while feeding on large boulders.

Base stats

EVs: +1 Defense

HP35
Attack45
Defense160
Sp. Atk30
Sp. Def45
Speed70
Total385

Abilities

Rock Head
Protects against recoil damage.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Locations

Diamond
Walking
Iron IslandLv 31-33100%
Oreburgh MineLv 8-920%
Snowpoint TempleLv 50-5330%
Stark MountainLv 54-5610%
Victory RoadLv 44-5040%
Pearl
Walking
Iron IslandLv 31-33100%
Oreburgh MineLv 8-920%
Snowpoint TempleLv 50-5330%
Stark MountainLv 54-5610%
Victory RoadLv 44-5040%
Platinum
Walking
Iron IslandLv 31-3390%
Oreburgh MineLv 6-920%
Victory RoadLv 41-5075%
Wayward CaveLv 18-2062%

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0.25
  • x2
  • x0.5
  • x1
  • x1
  • x2
  • x0.5
  • x4
  • x4
  • x0
  • x1
  • x2
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %Games
1Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Mud Sport
Status
--
--
15
--
Halves all Electric-type damage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
6Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
9Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
14Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
17Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
22Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
25Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
30Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
33Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
38Curse
Status
--
--
10
--
Platinum
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
38Iron Tail
Physical
100
75
15
30
D/P
Has a chance to lower the target’s Defense by one stage.
41Iron Tail
Physical
100
75
15
30
Platinum
Has a chance to lower the target’s Defense by one stage.
41Sand Tomb
Physical
35
85
15
100
D/P
Prevents the target from fleeing and inflicts damage for 2-5 turns.
46Double-Edge
Physical
120
100
15
--
D/P
User receives 1/3 the damage inflicted in recoil.
46Sand Tomb
Physical
35
85
15
100
Platinum
Prevents the target from fleeing and inflicts damage for 2-5 turns.
49Double-Edge
Physical
120
100
15
--
Platinum
User receives 1/3 the damage inflicted in recoil.
49Stone Edge
Physical
100
80
5
--
D/P
Has an increased chance for a critical hit.
54Stone Edge
Physical
100
80
5
--
Platinum
Has an increased chance for a critical hit.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
Explosion
Physical
250
100
5
--
User faints.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
HM08Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM59Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM64Explosion
Physical
250
100
5
--
User faints.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM76Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Ancient Power
Special
60
100
5
10
Platinum
Has a chance to raise all of the user’s stats by one stage.
Earth Power
Special
90
100
10
10
Platinum
Has a chance to lower the target’s Special Defense by one stage.
Iron Head
Physical
80
100
15
30
Platinum
Has a chance to make the target flinch.
Mud-Slap
Special
20
100
10
100
Platinum
Has a chance to lower the target’s accuracy by one stage.
Rollout
Physical
30
90
20
--
Platinum
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
Special
50
100
15
30
Platinum
Has a chance to make the target flinch. Only works if the user is sleeping.
Twister
Special
40
100
20
20
Platinum
Has a chance to make the target flinch.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl