Pokémechanics
Sun & Moon

#095Onix

Onix as it appears in Sun & MoonShiny Onix as it appears in Sun & Moon
Species
Rock Snake Pokémon
Type
Catch rate
45
Growth
Medium
Height
8.8 m
Weight
210.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
70

Trade required

Base stats

EVs: +1 Defense

HP35
Attack45
Defense160
Sp. Atk30
Sp. Def45
Speed70
Total385

Abilities

Rock Head
Protects against recoil damage.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Weak Armor (hidden)
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.

Locations

Not found in Sun & Moon. Trade from Ultra Sun & Ultra Moon.

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0.25
  • x2
  • x0.5
  • x1
  • x1
  • x2
  • x0.5
  • x4
  • x4
  • x0
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Mud Sport
Status
--
--
15
--
Halves all Electric-type damage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
7Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
10Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
13Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
16Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
19Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
20Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
22Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
25Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
28Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
31Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
34Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
37Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
40Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
43Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
46Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
49Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
52Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rototiller
Status
--
--
10
100
Raises the Attack and Special Attack of all Grass Pokémon in battle.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM64Explosion
Physical
250
100
5
--
User faints.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM82Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl