Pokémechanics
X & Y

#434Stunky

Stunky as it appears in X & YShiny Stunky as it appears in X & Y
Species
Skunk Pokémon
Type
Catch rate
225
Growth
Medium
Height
0.4 m
Weight
19.2 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Stunky

X
It sprays a foul fluid from its rear. Its stench spreads over a mile radius, driving Pokémon away.
Y
It protects itself by spraying a noxious fluid from its rear. The stench lingers for 24 hours.

Base stats

EVs: +1 Speed

HP63
Attack63
Defense47
Sp. Atk41
Sp. Def41
Speed74
Total329

Abilities

Stench
Has a 10% chance of making target Pokémon flinch with each hit.
Aftermath
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Keen Eye (hidden)
Prevents accuracy from being lowered.

Locations

X
Horde
Route 11Lv 1135%
Walking
Route 11Lv 2110%
Y
Horde
Route 11Lv 1135%
Walking
Route 11Lv 2110%

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Poison Gas
Status
--
90
40
--
Poisons the target.
7Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
10Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
14Smokescreen
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
18Feint
Physical
30
100
10
--
Hits through Protect and Detect.
22Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
27Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
32Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
37Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
43Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
46Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
49Explosion
Physical
250
100
5
--
User faints.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Flame Burst
Special
70
100
15
--
Deals splash damage to Pokémon next to the target.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
Punishment
Physical
--
100
5
--
Power increases against targets with more raised stats, up to a maximum of 200.
Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
Smog
Special
30
70
20
40
Has a chance to poison the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
TM01Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM59Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
TM64Explosion
Physical
250
100
5
--
User faints.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet