Pokémechanics
Black 2 & White 2

#434Stunky

Species
Skunk Pokémon
Type
Catch rate
225
Growth
Medium
Height
0.4 m
Weight
19.2 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Not in the wild

Stunky

Black 2 & White 2
It sprays a foul fluid from its rear. Its stench spreads over a mile radius, driving Pokémon away.

Base stats

EVs: +1 Speed

HP63
Attack63
Defense47
Sp. Atk41
Sp. Def41
Speed74
Total329

Abilities

Stench
Has a 10% chance of making target Pokémon flinch with each hit.
Aftermath
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Keen Eye (hidden)
Prevents accuracy from being lowered.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Poison Gas
Status
--
90
40
--
Poisons the target.
7Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
10Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
14Smokescreen
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
18Feint
Physical
30
100
10
--
Hits through Protect and Detect.
22Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
27Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
32Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
37Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
43Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
49Explosion
Physical
250
100
5
--
User faints.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Flame Burst
Special
70
100
15
--
Deals splash damage to Pokémon next to the target.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
Punishment
Physical
--
100
5
--
Power increases against targets with more raised stats, up to a maximum of 200.
Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
Smog
Special
30
70
20
40
Has a chance to poison the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
TM01Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM59Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
TM64Explosion
Physical
250
100
5
--
User faints.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet