Pokémechanics
X & Y

#211Qwilfish

Qwilfish as it appears in X & YShiny Qwilfish as it appears in X & Y
Species
Balloon Pokémon
Type
Catch rate
45
Growth
Medium
Height
0.5 m
Weight
3.9 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Qwilfish

X
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
Y
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.

Base stats

EVs: +1 Attack

HP65
Attack95
Defense75
Sp. Atk55
Sp. Def55
Speed85
Total430

Base stats shown are as of X & Y.

Abilities

Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
Swift Swim
Doubles Speed during rain.
Intimidate (hidden)
Lowers opponents' Attack one stage upon entering battle.

Locations

X
Super Rod
Route 8Lv 3560%
Y
Super Rod
Route 8Lv 3560%

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
1Fell Stinger
Physical
50
100
25
--
Raises the user’s Attack by two stages if it KOs the target.
1Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
1Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
9Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
9Minimize
Status
--
--
10
--
Raises the user’s evasion by two stages.
13Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
17Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
21Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
25Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
25Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
29Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
33Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
37Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
41Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
45Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
49Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
53Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
57Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
60Fell Stinger
Physical
50
100
25
--
Raises the user’s Attack by two stages if it KOs the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Supersonic
Status
--
55
20
--
Confuses the target.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM64Explosion
Physical
250
100
5
--
User faints.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet