Pokémechanics
Sword & Shield

#211Qwilfish

Qwilfish as it appears in Sword & ShieldShiny Qwilfish as it appears in Sword & Shield
Species
Balloon Pokémon
Type
Catch rate
45
Growth
Medium
Height
0.5 m
Weight
3.9 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Qwilfish

Sword
When faced with a larger opponent, it swallows as much water as it can to match the opponent’s size.
Shield
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.

Base stats

EVs: +1 Attack

HP65
Attack95
Defense85
Sp. Atk55
Sp. Def55
Speed85
Total440

Abilities

Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
Swift Swim
Doubles Speed during rain.
Intimidate (hidden)
Lowers opponents' Attack one stage upon entering battle.

Locations

Sword
Bubbling Spots
Bridge FieldLv 26-6020%
Dusty BowlLv 40-6020%
Lake of OutrageLv 50-6020%
Max Raid
Bridge FieldLv 35-5040%
Dusty BowlLv 45-6055%
East Lake AxewellLv 35-5095%
Giant's CapLv 35-60100%
Hammerlocke HillsLv 35-6075%
Lake of OutrageLv 35-5040%
Motostoke RiverbankLv 35-6075%
North Lake MilochLv 35-60100%
South Lake MilochLv 45-60100%
West Lake AxewellLv 35-60100%
Overworld (water)
Bridge FieldLv 40-60100%
Route 9Lv 39-4330%
Shield
Bubbling Spots
Bridge FieldLv 26-6020%
Dusty BowlLv 40-6020%
Lake of OutrageLv 50-6020%
Max Raid
Bridge FieldLv 35-5040%
Dusty BowlLv 45-6055%
East Lake AxewellLv 35-5095%
Giant's CapLv 35-60100%
Hammerlocke HillsLv 35-6075%
Lake of OutrageLv 35-5040%
Motostoke RiverbankLv 35-6075%
North Lake MilochLv 35-60100%
South Lake MilochLv 45-60100%
West Lake AxewellLv 35-60100%
Overworld (water)
Bridge FieldLv 40-60100%
Route 9Lv 39-4330%
Isle of Armor (Sword)
Max Raid
Forest of FocusLv 15-50100%
Soothing WetlandsLv 15-50100%
Stepping-Stone SeaLv 15-50100%
Training LowlandsLv 15-50100%
Isle of Armor (Shield)
Max Raid
Forest of FocusLv 15-50100%
Soothing WetlandsLv 15-50100%
Stepping-Stone SeaLv 15-50100%
Training LowlandsLv 15-50100%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
8Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
12Fell Stinger
Physical
50
100
25
--
Raises the user’s Attack by two stages if it KOs the target.
16Minimize
Status
--
--
10
--
Raises the user’s evasion by two stages.
20Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
24Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
28Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
32Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
36Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
40Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
44Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
44Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
48Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
52Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
56Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
60Acupressure
Status
--
--
30
--
Raises one of a friendly Pokémon’s stats at random by two stages.
66Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
Supersonic
Status
--
55
20
--
Confuses the target.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM07Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM20Self-Destruct
Physical
200
100
5
--
User faints.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM74Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR23Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR54Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR78Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR91Venom Drench
Status
--
100
20
100
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
TR95Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TR98Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Scale Shot
Physical
25
90
20
100
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet