Pokémechanics
X & Y

#205Forretress

Forretress as it appears in X & YShiny Forretress as it appears in X & Y
Species
Bagworm Pokémon
Type
Catch rate
75
Growth
Medium
Height
1.2 m
Weight
125.8 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Forretress

X
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
Y
It remains immovably rooted to its tree. It scatters pieces of its hard shell to drive its enemies away.

Base stats

EVs: +2 Defense

HP75
Attack90
Defense140
Sp. Atk60
Sp. Def60
Speed40
Total465

Abilities

Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Overcoat (hidden)
Protects against damage from weather.

Locations

X
Walking
Friend SafariLv 3033%
Y
Walking
Friend SafariLv 3033%

Damage taken

  • x0.5
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x4
  • x1
  • x0.25
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
1Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
1Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
1Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
1Self-Destruct
Physical
200
100
5
--
User faints.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
1Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
12Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
17Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
20Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
23Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
28Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
31Mirror Shot
Special
65
85
10
30
Has a chance to lower the target’s accuracy by one stage.
32Autotomize
Status
--
--
15
--
Raises the user’s Speed by two stages and halves the user’s weight.
36Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
42Explosion
Physical
250
100
5
--
User faints.
46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
50Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
56Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
60Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
64Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
70Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM64Explosion
Physical
250
100
5
--
User faints.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM76Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet