Pokémechanics
Sun & Moon

#205Forretress

Forretress as it appears in Sun & MoonShiny Forretress as it appears in Sun & Moon
Species
Bagworm Pokémon
Type
Catch rate
75
Growth
Medium
Height
1.2 m
Weight
125.8 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Not in the wild

Base stats

EVs: +2 Defense

HP75
Attack90
Defense140
Sp. Atk60
Sp. Def60
Speed40
Total465

Abilities

Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Overcoat (hidden)
Protects against damage from weather.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x0.5
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x4
  • x1
  • x0.25
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Autotomize
Status
--
--
15
--
Raises the user’s Speed by two stages and halves the user’s weight.
--Mirror Shot
Special
65
85
10
30
Has a chance to lower the target’s accuracy by one stage.
1Autotomize
Status
--
--
15
--
Raises the user’s Speed by two stages and halves the user’s weight.
1Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
1Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
1Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
1Mirror Shot
Special
65
85
10
30
Has a chance to lower the target’s accuracy by one stage.
1Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
1Self-Destruct
Physical
200
100
5
--
User faints.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
1Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
6Self-Destruct
Physical
200
100
5
--
User faints.
9Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
12Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
17Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
20Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
23Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
28Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
32Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
36Explosion
Physical
250
100
5
--
User faints.
42Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
46Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
50Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
56Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
60Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
64Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM64Explosion
Physical
250
100
5
--
User faints.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet