Pokémechanics
X & Y

#399Bidoof

Bidoof as it appears in X & YShiny Bidoof as it appears in X & Y
Species
Plump Mouse Pokémon
Type
Catch rate
255
Growth
Medium
Height
0.5 m
Weight
20.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Bidoof

X
With nerves of steel, nothing can perturb it. It is more agile and active than it appears.
Y
It constantly gnaws on logs and rocks to whittle down its front teeth. It nests alongside water.

Base stats

EVs: +1 HP

HP59
Attack45
Defense40
Sp. Atk35
Sp. Def40
Speed31
Total250

Abilities

Simple
Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Unaware
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Moody (hidden)
Raises a random stat two stages and lowers another one stage after each turn.

Locations

X
Walking
Route 3Lv 3-420%
Route 22Lv 610%
Y
Walking
Route 3Lv 3-420%
Route 22Lv 610%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
9Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
13Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
17Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
21Hyper Fang
Physical
80
90
15
10
Has a chance to make the target flinch.
25Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
29Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
33Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
37Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
41Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
45Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
Odor Sleuth
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl