Pokémechanics
Ultra Sun & Ultra Moon

#571Zoroark

Zoroark as it appears in Ultra Sun & Ultra MoonShiny Zoroark as it appears in Ultra Sun & Ultra Moon
Species
Illusion Fox Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
1.6 m
Weight
81.1 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
20
Base friendship
70

Zoroark

Ultra Sun
It doesn’t just transform itself—it also has the power to make hundreds of people see its illusions.
Ultra Moon
If it thinks humans are going to discover its den, Zoroark shows them visions that make them wander around in the woods.

Base stats

EVs: +2 Sp. Atk

HP60
Attack105
Defense60
Sp. Atk120
Sp. Def60
Speed105
Total510

Abilities

Illusion
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.

Locations

Ultra Sun
Walking
Poni GroveLv 52-5520%
Ultra Moon
Walking
Poni GroveLv 52-5520%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
1Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
1Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Night Daze
Special
85
95
10
40
Has a chance to lower the target’s accuracy by one stage.
1Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
1Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1U-turn
Physical
70
100
20
--
User must switch out after attacking.
5Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
9Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
13Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
17Feint Attack
Physical
60
--
20
--
Never misses.
21Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
25Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
29Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
34Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
39Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
44Embargo
Status
--
100
15
--
Target cannot use held items.
49Punishment
Physical
--
100
5
--
Power increases against targets with more raised stats, up to a maximum of 200.
54Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
59Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
64Night Daze
Special
85
95
10
40
Has a chance to lower the target’s accuracy by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Covet
Physical
60
100
25
--
Takes the target’s item.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
Trick
Status
--
100
10
--
User and target swap items.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Scarlet & Violet