Pokémechanics
Ultra Sun & Ultra Moon

#734Yungoos

Yungoos as it appears in Ultra Sun & Ultra MoonShiny Yungoos as it appears in Ultra Sun & Ultra Moon
Species
Loitering Pokémon
Type
Catch rate
255
Growth
Medium
Height
0.4 m
Weight
6.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Yungoos

Ultra Sun
Its stomach takes up most of its long torso. It’s a big eater, so the amount Trainers have to spend on its food is no laughing matter.
Ultra Moon
Although it will eat anything, it prefers fresh living things, so it marches down streets in search of prey.

Base stats

EVs: +1 Attack

HP48
Attack70
Defense30
Sp. Atk30
Sp. Def30
Speed45
Total253

Abilities

Stakeout
This Pokémon's moves have double power against Pokémon that switched in this turn.
Strong Jaw
Strengthens biting moves to 1.5× their power.
Adaptability (hidden)
Increases the same-type attack bonus from 1.5× to 2×.

Locations

Ultra Sun
Bubbling Spots
Verdant CavernLv 10100%
Walking
Kala’e BayLv 15-1830%
Route 1Lv 2-1475%
Route 2Lv 6-1020%
Route 4Lv 11-1410%
Route 6Lv 14-1720%
Route 8Lv 17-2030%
Ultra Moon
Walking
Kala’e BayLv 15-1830%
Route 1Lv 2-1475%
Route 2Lv 6-1020%
Route 4Lv 11-1410%
Route 6Lv 14-1720%
Route 8Lv 17-2030%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
3Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
7Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
10Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
13Odor Sleuth
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
16Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
19Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
22Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
25Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
28Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
31Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
34Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
37Hyper Fang
Physical
80
90
15
10
Has a chance to make the target flinch.
40Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
43Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
46Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Shock Wave
Special
60
--
20
--
Never misses.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

Sun & Moon, Scarlet & Violet