Pokémechanics
Ultra Sun & Ultra Moon

#451Skorupi

Skorupi as it appears in Ultra Sun & Ultra MoonShiny Skorupi as it appears in Ultra Sun & Ultra Moon
Species
Scorpion Pokémon
Type
Catch rate
120
Growth
Slow
Height
0.8 m
Weight
12.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Not in the wild

Base stats

EVs: +1 Defense

HP40
Attack50
Defense90
Sp. Atk30
Sp. Def55
Speed65
Total330

Abilities

Battle Armor
Protects against critical hits.
Sniper
Strengthens critical hits to inflict 3× damage rather than 2×.
Keen Eye (hidden)
Prevents accuracy from being lowered.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.25
  • x2
  • x0.5
  • x1
  • x2
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x0.25
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
5Knock Off
Physical
65
100
20
--
Target drops its held item.
9Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
13Acupressure
Status
--
--
30
--
Raises one of a friendly Pokémon’s stats at random by two stages.
16Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
20Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
23Poison Fang
Physical
50
100
15
50
Has a chance to badly poison the target.
27Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
30Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
34Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
38Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
41Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
45Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
47Fell Stinger
Physical
50
100
25
--
Raises the user’s Attack by two stages if it KOs the target.
49Cross Poison
Physical
70
100
20
10
Has an increased chance for a critical hit and a chance to poison the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
Confuse Ray
Status
--
100
10
--
Confuses the target.
Feint Attack
Physical
60
--
20
--
Never misses.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
Poison Tail
Physical
50
100
25
10
Has an increased chance for a critical hit and a chance to poison the target.
Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
Twineedle
Physical
25
100
20
20
Hits twice in the same turn. Has a chance to poison the target.
Whirlwind
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl