Pokémechanics
Sword & Shield

#340Whiscash

Whiscash as it appears in Sword & ShieldShiny Whiscash as it appears in Sword & Shield
Species
Whiskers Pokémon
Type
Catch rate
75
Growth
Medium
Height
0.9 m
Weight
23.6 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Whiscash

Sword
It makes its nest at the bottom of swamps. It will eat anything—if it is alive, Whiscash will eat it.
Shield
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.

Base stats

EVs: +2 HP

HP110
Attack78
Defense73
Sp. Atk76
Sp. Def71
Speed60
Total468

Abilities

Oblivious
Prevents infatuation and protects against Captivate.
Anticipation
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Hydration (hidden)
Cures any major status ailment after each turn during rain.

Locations

Sword
Bubbling Spots
Slumbering WealdLv 45-4760%
Max Raid
Bridge FieldLv 35-6050%
Dusty BowlLv 35-6050%
Rolling FieldsLv 35-6050%
West Lake AxewellLv 35-60100%
Wanderer Water
North Lake MilochLv 46-60100%
South Lake MilochLv 46-60100%
Shield
Bubbling Spots
Slumbering WealdLv 45-4760%
Max Raid
Bridge FieldLv 35-6050%
Dusty BowlLv 35-6050%
Rolling FieldsLv 35-6050%
West Lake AxewellLv 35-60100%
Wanderer Water
North Lake MilochLv 46-60100%
South Lake MilochLv 46-60100%
Isle of Armor (Sword)
Bubbling Spots
Soothing WetlandsLv 13-6020%
Max Raid
Challenge BeachLv 35-6055%
Courageous CavernLv 35-6055%
Forest of FocusLv 35-6055%
Soothing WetlandsLv 35-6055%
Wanderer Water
Brawlers' CaveLv 42-60100%
Courageous CavernLv 42-60100%
Forest of FocusLv 42-60100%
Isle of Armor (Shield)
Bubbling Spots
Soothing WetlandsLv 13-6020%
Max Raid
Challenge BeachLv 35-6055%
Courageous CavernLv 35-6055%
Forest of FocusLv 35-6055%
Soothing WetlandsLv 35-6055%
Wanderer Water
Brawlers' CaveLv 42-60100%
Courageous CavernLv 42-60100%
Forest of FocusLv 42-60100%
Crown Tundra (Sword)
Bubbling Spots
Ballimere LakeLv 60-6515%
Giant's BedLv 60-6515%
Giant's FootLv 60-6515%
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 35-5050%
Frigid SeaLv 35-5050%
Giant's BedLv 35-50100%
Giant's FootLv 35-5050%
Wanderer Water
Giant's BedLv 65100%
Crown Tundra (Shield)
Bubbling Spots
Ballimere LakeLv 60-6515%
Giant's BedLv 60-6515%
Giant's FootLv 60-6515%
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 35-5050%
Frigid SeaLv 35-5050%
Giant's BedLv 35-50100%
Giant's FootLv 35-5050%
Wanderer Water
Giant's BedLv 65100%

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x4
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
1Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
1Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
1Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
1Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
1Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
1Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
1Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
12Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
18Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
24Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
33Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
40Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
48Future Sight
Special
120
100
10
--
Hits the target two turns later.
56Fissure
Physical
--
30
5
--
Causes a one-hit KO.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM46Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM49Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR34Future Sight
Special
120
100
10
--
Hits the target two turns later.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR45Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TR51Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
TR67Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR98Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet