Pokémechanics
Sword & Shield

#849Toxtricity

Toxtricity as it appears in Sword & ShieldShiny Toxtricity as it appears in Sword & Shield
Species
Punk Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
1.6 m
Weight
40.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
50

Toxtricity

Sword
When this Pokémon sounds as if it’s strumming a guitar, it’s actually clawing at the protrusions on its chest to generate electricity.
Shield
This short-tempered and aggressive Pokémon chugs stagnant water to absorb any toxins it might contain.

Base stats

EVs: +2 Sp. Atk

HP75
Attack98
Defense70
Sp. Atk114
Sp. Def70
Speed75
Total502

Abilities

Punk Rock
Boosts sound-based moves and halves damage from the same moves.
Plus
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Technician (hidden)
Strengthens moves of 60 base power or less to 1.5× their power.

Locations

Sword
Max Raid
East Lake AxewellLv 35-6050%
Giant's CapLv 45-6060%
Giant's MirrorLv 35-60100%
Hammerlocke HillsLv 55-6015%
Lake of OutrageLv 35-60100%
Motostoke RiverbankLv 35-60100%
North Lake MilochLv 45-6090%
Shield
Max Raid
East Lake AxewellLv 35-6050%
Giant's CapLv 45-6060%
Giant's MirrorLv 35-60100%
Hammerlocke HillsLv 55-6015%
Lake of OutrageLv 35-60100%
Motostoke RiverbankLv 35-60100%
North Lake MilochLv 45-6090%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 45-6040%
Frigid SeaLv 45-6040%
Frostpoint FieldLv 45-6035%
Giant's BedLv 45-6040%
Three-Point PassLv 45-6040%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x0.5
  • x0.5
  • x0.5
  • x4
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
1Acid
Special
40
100
30
10
Has a chance to lower the target’s Special Defense by one stage.
1Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
1Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
1Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
1Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Noble Roar
Status
--
100
30
100
Lowers the target’s Attack and Special Attack by one stage.
1Nuzzle
Physical
20
100
20
100
Has a chance to paralyze the target.
1Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
1Tearful Look
Status
--
--
20
100
Lowers the target’s Attack and Special Attack by one stage.
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
4Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
8Shock Wave
Special
60
--
20
--
Never misses.
12Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
16Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
20Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
24Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
28Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
32Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
36Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
40Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
44Overdrive
Special
80
100
10
--
Inflicts regular damage with no additional effect.
48Boomburst
Special
140
100
10
--
Inflicts regular damage.
52Shift Gear
Status
--
--
10
--
Raises the user’s Attack by one stage and its Speed by two stages.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM74Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM80Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM93Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR73Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TR78Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TR80Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR82Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TR95Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Rising Voltage
Special
70
100
20
100
If Electric Terrain is active and the user is grounded, this move has has its power doubled.

Other generations

Scarlet & Violet