Pokémechanics
Scarlet & Violet

#849Toxtricity

Toxtricity as it appears in Scarlet & VioletShiny Toxtricity as it appears in Scarlet & Violet
Species
Punk Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
1.6 m
Weight
40.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
50

Base stats

EVs: +2 Sp. Atk

HP75
Attack98
Defense70
Sp. Atk114
Sp. Def70
Speed75
Total502

Abilities

Punk Rock
Boosts sound-based moves and halves damage from the same moves.
Plus
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Technician (hidden)
Strengthens moves of 60 base power or less to 1.5× their power.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x0.5
  • x0.5
  • x0.5
  • x4
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
1Acid
Special
40
100
30
10
Has a chance to lower the target’s Special Defense by one stage.
1Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
1Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
1Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Noble Roar
Status
--
100
30
100
Lowers the target’s Attack and Special Attack by one stage.
1Nuzzle
Physical
20
100
20
100
Has a chance to paralyze the target.
1Tearful Look
Status
--
--
20
100
Lowers the target’s Attack and Special Attack by one stage.
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
4Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
8Shock Wave
Special
60
--
20
--
Never misses.
12Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
16Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
24Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
28Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
32Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
36Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
40Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
44Overdrive
Special
80
100
10
--
Inflicts regular damage with no additional effect.
48Boomburst
Special
140
100
10
--
Inflicts regular damage.
52Shift Gear
Status
--
--
10
--
Raises the user’s Attack by one stage and its Speed by two stages.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM02Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM09Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM102Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM117Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TM122Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM13Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM136Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM147Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM148Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM171Tera Blast
Special
80
100
10
--
TM173Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM175Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM191Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM20Trailblaze
Physical
50
100
20
--
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM211Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
TM214Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM221Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TM223Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
TM228Psychic Noise
Special
75
100
10
--
TM23Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM26Poison Tail
Physical
50
100
25
10
Has an increased chance for a critical hit and a chance to poison the target.
TM29Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM30Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM32Swift
Special
60
--
20
--
Never misses.
TM41Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM45Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM48Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM67Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM68Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM73Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM80Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM83Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM91Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TM96Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.

Other generations

Sword & Shield