- Species
- Fruit Pokémon
- Type
- Catch rate
- 120
- Growth
- Medium Slow
- Height
- 0.7 m
- Weight
- 8.2 kg
- Gender
- ♀ only
- Egg cycles
- 20
- Base friendship
- 70
Steenee
- Sword
- As it twirls like a dancer, a sweet smell spreads out around it. Anyone who inhales the scent will feel a surge of happiness.
- Shield
- Any Corvisquire that pecks at this Pokémon will be greeted with a smack from its sepals followed by a sharp kick.
Base stats
EVs: +2 Speed
| HP | 52 | |
|---|---|---|
| Attack | 40 | |
| Defense | 48 | |
| Sp. Atk | 40 | |
| Sp. Def | 48 | |
| Speed | 62 | |
| Total | 290 |
Abilities
- Leaf Guard
- Protects against major status ailments during strong sunlight.
- Oblivious
- Prevents infatuation and protects against Captivate.
- Sweet Veil (hidden)
- Prevents friendly Pokémon from sleeping.
Locations
- Sword
- Max Raid
WalkingDappled Grove Lv 35-60 100% Giant's Mirror Lv 25-40 40% Axew's Eye Lv 35-60 20% - Shield
- Max Raid
WalkingDappled Grove Lv 35-60 100% Giant's Mirror Lv 25-40 40% Axew's Eye Lv 35-60 20% - Isle of Armor (Sword)
- Max Raid
Loop Lagoon Lv 35-50 50% - Isle of Armor (Shield)
- Max Raid
Loop Lagoon Lv 35-50 50% - Crown Tundra (Sword)
- Trade from Sword, Shield
- Crown Tundra (Shield)
- Trade from Sword, Shield
Damage taken
- x1
- x1
- x2
- x2
- x0.5
- x1
- x2
- x1
- x1
- x2
- x0.5
- x0.5
- x0.5
- x1
- x2
- x1
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Flail | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||||||
| 1 | Play Nice | Status | -- | -- | 20 | 100 | ||
Lowers the target’s Attack by one stage. | ||||||||
| 1 | Rapid Spin | Physical | 50 | 100 | 40 | 100 | ||
Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||||||||
| 1 | Razor Leaf | Physical | 55 | 95 | 25 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| 1 | Splash | Status | -- | -- | 40 | -- | ||
Does nothing. | ||||||||
| 16 | Sweet Scent | Status | -- | 100 | 20 | -- | ||
Lowers the target’s evasion by one stage. | ||||||||
| 22 | Magical Leaf | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| 28 | Stomp | Physical | 65 | 100 | 20 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 34 | Teeter Dance | Status | -- | 100 | 20 | -- | ||
Confuses the target. | ||||||||
| 40 | Aromatic Mist | Status | -- | -- | 20 | -- | ||
Raises a selected ally’s Special Defense by one stage. | ||||||||
| 46 | Aromatherapy | Status | -- | -- | 5 | -- | ||
Cures the entire party of major status effects. | ||||||||
| 52 | Leaf Storm | Special | 130 | 90 | 5 | 100 | ||
Lowers the user’s Special Attack by two stages after inflicting damage. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM10 | Magical Leaf | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM11 | Solar Beam | Special | 120 | 100 | 10 | -- | ||
Requires a turn to charge before attacking. | ||||||||
| TM17 | Light Screen | Status | -- | -- | 30 | -- | ||
Reduces damage from special attacks by 50% for five turns. | ||||||||
| TM18 | Reflect | Status | -- | -- | 20 | -- | ||
Reduces damage from physical attacks by half. | ||||||||
| TM19 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| TM21 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM24 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM25 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM28 | Giga Drain | Special | 75 | 100 | 10 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| TM29 | Charm | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Attack by two stages. | ||||||||
| TM31 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM34 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM39 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM41 | Helping Hand | Status | -- | -- | 20 | -- | ||
Ally’s next move inflicts half more damage. | ||||||||
| TM52 | Bounce | Physical | 85 | 85 | 5 | 30 | ||
User bounces high into the air, dodging all attacks, and hits next turn. | ||||||||
| TM57 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| TM59 | Fling | Physical | -- | 100 | 10 | -- | ||
Throws held item at the target; power depends on the item. | ||||||||
| TM75 | Low Sweep | Physical | 65 | 100 | 20 | 100 | ||
Lowers the target’s Speed by one stage. | ||||||||
| TM76 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM87 | Draining Kiss | Special | 50 | 100 | 10 | -- | ||
Drains 75% of the damage inflicted to heal the user. | ||||||||
| TR20 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TR26 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TR27 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TR59 | Seed Bomb | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TR65 | Energy Ball | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TR71 | Leaf Storm | Special | 130 | 90 | 5 | 100 | ||
Lowers the user’s Special Attack by two stages after inflicting damage. | ||||||||
| TR77 | Grass Knot | Special | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TR90 | Play Rough | Physical | 90 | 90 | 10 | 10 | ||
Has a chance to lower the target’s Attack by one stage. | ||||||||
| TR92 | Dazzling Gleam | Special | 80 | 100 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Grassy Glide | Physical | 55 | 100 | 20 | 100 | ||
If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | |||||||
| Triple Axel | Physical | 20 | 90 | 10 | 100 | ||
Hits three times, increasing power by 100% with each successful hit. | |||||||