Pokémechanics
Sword & Shield

#403Shinx

Shinx as it appears in Sword & ShieldShiny Shinx as it appears in Sword & Shield
Species
Flash Pokémon
Type
Catch rate
235
Growth
Medium Slow
Height
0.5 m
Weight
9.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Shinx

Sword
This Pokémon generates electricity by contracting its muscles. Excited trembling is a sign that Shinx is generating a tremendous amount of electricity.
Shield
Electricity makes this Pokémon’s fur glow. Shinx sends signals to others of its kind by shaking the tip of its tail while the tail tip is shining brightly.

Base stats

EVs: +1 Attack

HP45
Attack65
Defense34
Sp. Atk40
Sp. Def34
Speed45
Total263

Abilities

Rivalry
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Guts (hidden)
Increases Attack to 1.5× with a major status ailment.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 15-40100%
Fields of HonorLv 15-40100%
Forest of FocusLv 15-40100%
Honeycalm SeaLv 15-40100%
Overworld
Challenge BeachLv 10-6080%
Challenge RoadLv 16-6080%
Potbottom DesertLv 19-6040%
Training LowlandsLv 13-6080%
Walking
Challenge BeachLv 13-6060%
Challenge RoadLv 19-6060%
Training LowlandsLv 16-6060%
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 15-40100%
Fields of HonorLv 15-40100%
Forest of FocusLv 15-40100%
Honeycalm SeaLv 15-40100%
Overworld
Challenge BeachLv 10-6080%
Challenge RoadLv 10-6080%
Potbottom DesertLv 10-6040%
Training LowlandsLv 10-6080%
Walking
Challenge BeachLv 13-6060%
Challenge RoadLv 19-6060%
Training LowlandsLv 16-6060%
Crown Tundra (Sword)
Trade from
Crown Tundra (Shield)
Trade from

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
8Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
12Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
16Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
20Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
24Volt Switch
Special
70
100
20
--
User must switch out after attacking.
28Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
32Thunder Wave
Status
--
90
20
--
Paralyzes the target.
36Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
40Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
44Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
48Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
Double Kick
Physical
30
100
30
--
Hits twice in one turn.
Howl
Status
--
--
40
--
Raises the user’s Attack by one stage.
Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Shock Wave
Special
60
--
20
--
Never misses.
Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM47Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM66Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM67Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM68Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM80Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM93Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR80Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TR97Psychic Fangs
Physical
85
100
10
--
Destroys Reflect and Light Screen.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Rising Voltage
Special
70
100
20
100
If Electric Terrain is active and the user is grounded, this move has has its power doubled.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet