Pokémechanics
Omega Ruby & Alpha Sapphire

#403Shinx

Shinx as it appears in Omega Ruby & Alpha SapphireShiny Shinx as it appears in Omega Ruby & Alpha Sapphire
Species
Flash Pokémon
Type
Catch rate
235
Growth
Medium Slow
Height
0.5 m
Weight
9.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Not in the wild

Shinx

Omega Ruby
The extension and contraction of its muscles generates electricity. It glows when in trouble.
Alpha Sapphire
All of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded.

Base stats

EVs: +1 Attack

HP45
Attack65
Defense34
Sp. Atk40
Sp. Def34
Speed45
Total263

Abilities

Rivalry
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Guts (hidden)
Increases Attack to 1.5× with a major status ailment.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
9Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
11Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
13Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
17Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
21Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
25Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
29Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
33Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
37Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
41Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
45Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Double Kick
Physical
30
100
30
--
Hits twice in one turn.
Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Howl
Status
--
--
40
--
Raises the user’s Attack by one stage.
Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Swift
Special
60
--
20
--
Never misses.
Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet