Pokémechanics
Sword & Shield

#292Shedinja

Shedinja as it appears in Sword & ShieldShiny Shedinja as it appears in Sword & Shield
Species
Shed Pokémon
Type
Catch rate
45
Growth
Slow Then Very Fast
Height
0.8 m
Weight
1.2 kg
Gender
Genderless
Egg cycles
15
Base friendship
70

Shedinja

Sword
A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.
Shield
A strange Pokémon—it flies without moving its wings, has a hollow shell for a body, and does not breathe.

Base stats

EVs: +2 HP

HP1
Attack90
Defense45
Sp. Atk30
Sp. Def30
Speed40
Total236

Abilities

Wonder Guard
Protects against damaging moves that are not super effective.

Locations

Sword
Max Raid
Bridge FieldLv 55-605%
Rolling FieldsLv 55-605%
South Lake MilochLv 55-605%
Shield
Max Raid
Bridge FieldLv 55-605%
Rolling FieldsLv 55-605%
South Lake MilochLv 55-605%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x0
  • x0
  • x2
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x2
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
1False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
1Grudge
Status
--
--
5
--
If the user faints this turn, the PP of the move that fainted it drops to 0.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
1Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
1Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
15Confuse Ray
Status
--
100
10
--
Confuses the target.
23Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
29Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
36Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
43Mind Reader
Status
--
--
5
--
Ensures that the user’s next move will hit the target.
50Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
57Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
64Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM86Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM94False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR18Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR60X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR61Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Poltergeist
Physical
110
90
5
--
Fails if the target has no held item.
Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl