- Species
- Shed Pokémon
- Type
- Catch rate
- 45
- Growth
- Slow Then Very Fast
- Height
- 0.8 m
- Weight
- 1.2 kg
- Gender
- Genderless
- Egg cycles
- 15
- Base friendship
- 70
Shedinja
- Ruby
- SHEDINJA’s hard body doesn’t move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this POKéMON will steal the spirit of anyone peering into its hollow body from its back.
- Sapphire
- SHEDINJA is a peculiar POKéMON. It seems to appear unsought in a POKé BALL after a NINCADA evolves. This bizarre POKéMON is entirely immobile - it doesn’t even breathe.
- Emerald
- A peculiar POKéMON that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.
Base stats
EVs: +2 HP
| HP | 1 | |
|---|---|---|
| Attack | 90 | |
| Defense | 45 | |
| Sp. Atk | 30 | |
| Sp. Def | 30 | |
| Speed | 40 | |
| Total | 236 |
Abilities
- Wonder Guard
- Protects against damaging moves that are not super effective.
Locations
Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.
Damage taken
- x0
- x0
- x2
- x0.5
- x0.5
- x2
- x0.5
- x2
- x1
- x2
- x1
- x0.5
- x1
- x1
- x1
- x1
- x2
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Harden | Status | -- | -- | 30 | -- | ||
Raises the user’s Defense by one stage. | ||||||||
| 1 | Scratch | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 5 | Leech Life | Physical | 80 | 100 | 10 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| 9 | Sand Attack | Status | -- | 100 | 15 | -- | ||
Lowers the target’s accuracy by one stage. | ||||||||
| 14 | Fury Swipes | Physical | 18 | 80 | 15 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| 19 | Mind Reader | Status | -- | -- | 5 | -- | ||
Ensures that the user’s next move will hit the target. | ||||||||
| 25 | Spite | Status | -- | 100 | 10 | -- | ||
Lowers the PP of the target’s last used move by 4. | ||||||||
| 31 | Confuse Ray | Status | -- | 100 | 10 | -- | ||
Confuses the target. | ||||||||
| 38 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| 45 | Grudge | Status | -- | -- | 5 | -- | ||
If the user faints this turn, the PP of the move that fainted it drops to 0. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM01 | Cut | Physical | 50 | 95 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| HM05 | Flash | Status | -- | 100 | 20 | -- | ||
Lowers the target’s accuracy by one stage. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM19 | Giga Drain | Special | 75 | 100 | 10 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM22 | Solar Beam | Special | 120 | 100 | 10 | -- | ||
Requires a turn to charge before attacking. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM28 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| TM30 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM37 | Sandstorm | Status | -- | -- | 10 | -- | ||
Changes the weather to a sandstorm for five turns. | ||||||||
| TM40 | Aerial Ace | Physical | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM43 | Secret Power | Physical | 70 | 100 | 20 | 30 | ||
Has a chance to inflict a status effect which depends upon the terrain. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| Tutor | ||||||||
|---|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| Double-Edge | Physical | 120 | 100 | 15 | -- | Emerald | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| Dream Eater | Special | 100 | 100 | 15 | -- | Emerald | ||
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | ||||||||
| Endure | Status | -- | -- | 10 | -- | Emerald | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| Fury Cutter | Physical | 40 | 95 | 20 | -- | Emerald | ||
Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||||||||
| Mimic | Status | -- | -- | 10 | -- | Emerald | ||
Copies the target’s last used move. | ||||||||
| Mud-Slap | Special | 20 | 100 | 10 | 100 | Emerald | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| Sleep Talk | Status | -- | -- | 10 | -- | Emerald | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| Snore | Special | 50 | 100 | 15 | 30 | Emerald | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| Substitute | Status | -- | -- | 10 | -- | Emerald | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| Swagger | Status | -- | 85 | 15 | -- | Emerald | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
Other generations
FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl