Pokémechanics
Ruby, Sapphire & Emerald

#292Shedinja

Species
Shed Pokémon
Type
Catch rate
45
Growth
Slow Then Very Fast
Height
0.8 m
Weight
1.2 kg
Gender
Genderless
Egg cycles
15
Base friendship
70

Shedinja

Ruby
SHEDINJA’s hard body doesn’t move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this POKéMON will steal the spirit of anyone peering into its hollow body from its back.
Sapphire
SHEDINJA is a peculiar POKéMON. It seems to appear unsought in a POKé BALL after a NINCADA evolves. This bizarre POKéMON is entirely immobile - it doesn’t even breathe.
Emerald
A peculiar POKéMON that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.

Base stats

EVs: +2 HP

HP1
Attack90
Defense45
Sp. Atk30
Sp. Def30
Speed40
Total236

Abilities

Wonder Guard
Protects against damaging moves that are not super effective.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x0
  • x0
  • x2
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x2
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
9Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
14Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
19Mind Reader
Status
--
--
5
--
Ensures that the user’s next move will hit the target.
25Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
31Confuse Ray
Status
--
100
10
--
Confuses the target.
38Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
45Grudge
Status
--
--
5
--
If the user faints this turn, the PP of the move that fainted it drops to 0.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM05Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM19Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Double-Edge
Physical
120
100
15
--
Emerald
User receives 1/3 the damage inflicted in recoil.
Dream Eater
Special
100
100
15
--
Emerald
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
Status
--
--
10
--
Emerald
Prevents the user’s HP from lowering below 1 this turn.
Fury Cutter
Physical
40
95
20
--
Emerald
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mimic
Status
--
--
10
--
Emerald
Copies the target’s last used move.
Mud-Slap
Special
20
100
10
100
Emerald
Has a chance to lower the target’s accuracy by one stage.
Sleep Talk
Status
--
--
10
--
Emerald
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Emerald
Has a chance to make the target flinch. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Emerald
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
Status
--
85
15
--
Emerald
Raises the target’s Attack by two stages and confuses the target.

Other generations

FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl