Pokémechanics
Sword & Shield

#750Mudsdale

Mudsdale as it appears in Sword & ShieldShiny Mudsdale as it appears in Sword & Shield
Species
Draft Horse Pokémon
Type
Catch rate
60
Growth
Medium
Height
2.5 m
Weight
920.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Mudsdale

Sword
Mud that hardens around a Mudsdale’s legs sets harder than stone. It’s so hard that it allows this Pokémon to scrap a truck with a single kick.
Shield
Mudsdale has so much stamina that it could carry over 10 tons across the Galar region without rest or sleep.

Base stats

EVs: +2 Attack

HP100
Attack125
Defense100
Sp. Atk55
Sp. Def85
Speed35
Total500

Abilities

Own Tempo
Prevents confusion.
Stamina
Raises this Pokémon's Defense by one stage when it takes damage from a move.
Inner Focus (hidden)
Prevents flinching.

Locations

Sword
Max Raid
Bridge FieldLv 55-6010%
Rolling FieldsLv 55-6010%
Overworld
Axew's EyeLv 36-60100%
Walking
Axew's EyeLv 35-6060%
Dusty BowlLv 40-6020%
Giant's SeatLv 30-60100%
Roaming
Dusty BowlLv 41-60100%
East Lake AxewellLv 36-60100%
Giant's SeatLv 46-60100%
Rolling FieldsLv 31-60100%
Shield
Max Raid
Bridge FieldLv 55-6010%
Rolling FieldsLv 55-6010%
Overworld
Axew's EyeLv 36-60100%
Walking
Axew's EyeLv 35-6060%
Dusty BowlLv 40-6020%
Giant's SeatLv 30-60100%
Roaming
Dusty BowlLv 41-60100%
East Lake AxewellLv 36-60100%
Giant's SeatLv 46-60100%
Rolling FieldsLv 31-60100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Double Kick
Physical
30
100
30
--
Hits twice in one turn.
1Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
1Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
1Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
12Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
16Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
20Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
24Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
28High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
34Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
40Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
46Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
52Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM49Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR67Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR76Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TR79Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR94High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet