Pokémechanics
Sword & Shield

#678Meowstic

Meowstic as it appears in Sword & ShieldShiny Meowstic as it appears in Sword & Shield
Species
Constraint Pokémon
Type
Catch rate
75
Growth
Medium
Height
0.6 m
Weight
8.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Meowstic

Sword
Revealing the eyelike patterns on the insides of its ears will unleash its psychic powers. It normally keeps the patterns hidden, however.
Shield
The defensive instinct of the males is strong. It’s when they’re protecting themselves or their partners that they unleash their full power.

Base stats

EVs: +2 Speed

HP74
Attack48
Defense76
Sp. Atk83
Sp. Def81
Speed104
Total466

Abilities

Keen Eye
Prevents accuracy from being lowered.
Infiltrator
Bypasses Light Screen, Reflect, and Safeguard.
Prankster (hidden)
Raises non-damaging moves' priority by one stage.

Locations

Sword
Max Raid
Stony WildernessLv 35-5050%
Watchtower RuinsLv 35-5050%
Walking
Dusty BowlLv 40-6090%
Route 7Lv 36-4010%
Shield
Trade from Sword
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 55-6015%
Soothing WetlandsLv 55-6015%
Stepping-Stone SeaLv 55-6015%
Training LowlandsLv 55-6015%
Isle of Armor (Shield)
Trade from Sword
Crown Tundra (Sword)
Trade from Sword
Crown Tundra (Shield)
Trade from Sword

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Disarming Voice
Special
40
--
15
--
Never misses.
1Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
9Confusion
Special
50
100
25
10
Has a chance to confuse the target.
12Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
15Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
18Covet
Physical
60
100
25
--
Takes the target’s item.
21Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
24Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
29Role Play
Status
--
--
10
--
Copies the target’s ability.
34Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
34Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
39Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
49Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
54Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
59Misty Terrain
Status
--
--
10
--
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM02Pay Day
Physical
40
100
20
--
Scatters money on the ground worth five times the user’s level.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM47Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM70Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM71Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM72Magic Room
Status
--
--
10
--
Negates held items for five turns.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM84Tail Slap
Physical
25
85
10
--
Hits 2-5 times in one turn.
TM89Misty Terrain
Status
--
--
10
--
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
TM91Psychic Terrain
Status
--
--
10
--
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR40Skill Swap
Status
--
--
10
--
User and target swap abilities.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR68Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet