Pokémechanics
Sword & Shield

#593Jellicent

Jellicent as it appears in Sword & ShieldShiny Jellicent as it appears in Sword & Shield
Species
Floating Pokémon
Type
Catch rate
60
Growth
Medium
Height
2.2 m
Weight
135.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Jellicent

Sword
Most of this Pokémon’s body composition is identical to sea water. It makes sunken ships its lair.
Shield
Whenever a full moon hangs in the night sky, schools of Jellicent gather near the surface of the sea, waiting for their prey to appear.

Base stats

EVs: +2 Sp. Def

HP100
Attack60
Defense70
Sp. Atk85
Sp. Def105
Speed60
Total480

Abilities

Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Cursed Body
Has a 30% chance of Disabling any move that hits the Pokémon.
Damp (hidden)
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Locations

Sword
Max Raid
Giant's MirrorLv 55-6020%
Stony WildernessLv 55-6020%
Watchtower RuinsLv 55-6020%
West Lake AxewellLv 55-6020%
Overworld
Route 9Lv 40-4445%
Overworld (water)
Route 9Lv 39-435%
Walking
Lake of OutrageLv 50-6032%
Wanderer Water
Bridge FieldLv 46-60100%
East Lake AxewellLv 46-60100%
Lake of OutrageLv 46-60100%
North Lake MilochLv 46-60100%
South Lake MilochLv 46-60100%
West Lake AxewellLv 46-60100%
Shield
Max Raid
Giant's MirrorLv 55-6020%
Stony WildernessLv 55-6020%
Watchtower RuinsLv 55-6020%
West Lake AxewellLv 55-6020%
Overworld
Route 9Lv 40-4475%
Overworld (water)
Route 9Lv 39-435%
Walking
Lake of OutrageLv 50-6032%
Wanderer Water
Bridge FieldLv 46-60100%
East Lake AxewellLv 46-60100%
Lake of OutrageLv 46-60100%
North Lake MilochLv 46-60100%
South Lake MilochLv 46-60100%
West Lake AxewellLv 46-60100%
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 35-60100%
Courageous CavernLv 35-60100%
Stepping-Stone SeaLv 35-60100%
Overworld (water)
Honeycalm IslandLv 40-604%
Honeycalm SeaLv 40-604%
Insular SeaLv 40-604%
Stepping-Stone SeaLv 40-604%
Workout SeaLv 40-604%
Wanderer Water
Challenge BeachLv 42-60100%
Loop LagoonLv 42-60100%
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 35-60100%
Courageous CavernLv 35-60100%
Stepping-Stone SeaLv 35-60100%
Overworld (water)
Honeycalm IslandLv 40-604%
Honeycalm SeaLv 40-604%
Insular SeaLv 40-604%
Stepping-Stone SeaLv 40-604%
Workout SeaLv 40-604%
Wanderer Water
Challenge BeachLv 42-60100%
Loop LagoonLv 42-60100%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
1Acid Armor
Status
--
--
20
--
Raises the user’s Defense by two stages.
1Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
12Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
16Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
20Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
24Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
28Recover
Status
--
--
5
--
Heals the user by half its max HP.
32Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
43Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
48Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
54Water Spout
Special
150
100
5
--
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM70Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR45Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR78Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR92Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Poltergeist
Physical
110
90
5
--
Fails if the target has no held item.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon