Pokémechanics
Black 2 & White 2

#593Jellicent

Species
Floating Pokémon
Type
Catch rate
60
Growth
Medium
Height
2.2 m
Weight
135.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Jellicent

Black 2 & White 2
Its body is mostly seawater. It’s said there’s a castle of ships Jellicent have sunk on the seafloor.

Base stats

EVs: +2 Sp. Def

HP100
Attack60
Defense70
Sp. Atk85
Sp. Def105
Speed60
Total480

Abilities

Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Cursed Body
Has a 30% chance of Disabling any move that hits the Pokémon.
Damp (hidden)
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Locations

Black 2
Static
Undella BayLv 40100%
Surf Spots
Humilau CityLv 35-4560%
P2 LaboratoryLv 50-605%
Route 4Lv 5-205%
Route 13Lv 25-4030%
Route 17Lv 50-605%
Route 18Lv 50-605%
Route 21Lv 30-4560%
Seaside CaveLv 25-4030%
Undella BayLv 25-40100%
Undella TownLv 25-4030%
Virbank CityLv 5-155%
Virbank ComplexLv 5-155%
White 2
Static
Undella BayLv 40100%
Surf Spots
Humilau CityLv 35-4560%
P2 LaboratoryLv 50-605%
Route 4Lv 5-205%
Route 13Lv 25-4030%
Route 17Lv 50-605%
Route 18Lv 50-605%
Route 21Lv 30-4560%
Seaside CaveLv 25-4030%
Undella BayLv 25-40100%
Undella TownLv 25-4030%
Virbank CityLv 5-155%
Virbank ComplexLv 5-155%

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
1Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
1Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
1Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
5Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
9Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
13Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
17Recover
Status
--
--
5
--
Heals the user by half its max HP.
22Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
27Ominous Wind
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
32Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
37Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
45Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
53Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
61Wring Out
Special
--
100
5
--
Power increases against targets with more HP remaining, up to a maximum of 121 power.
69Water Spout
Special
150
100
5
--
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
HM06Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Trick
Status
--
100
10
--
User and target swap items.

Other generations

Black & White, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield