Pokémechanics
Sword & Shield

#597Ferroseed

Ferroseed as it appears in Sword & ShieldShiny Ferroseed as it appears in Sword & Shield
Species
Thorn Seed Pokémon
Type
Catch rate
255
Growth
Medium
Height
0.6 m
Weight
18.8 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Ferroseed

Sword
It defends itself by launching spikes, but its aim isn’t very good at first. Only after a lot of practice will it improve.
Shield
Mossy caves are their preferred dwellings. Enzymes contained in mosses help Ferroseed’s spikes grow big and strong.

Base stats

EVs: +1 Defense

HP44
Attack50
Defense91
Sp. Atk24
Sp. Def86
Speed10
Total305

Abilities

Iron Barbs
Damages attacking Pokémon for 1/8 their max HP on contact.

Locations

Sword
Max Raid
Bridge FieldLv 35-5055%
Dappled GroveLv 15-3080%
Dusty BowlLv 15-3080%
Giant's MirrorLv 25-50100%
Giant's SeatLv 15-30100%
Hammerlocke HillsLv 15-3050%
Stony WildernessLv 15-50100%
Overworld
Stony WildernessLv 28-6030%
Walking
Bridge FieldLv 26-6090%
Motostoke RiverbankLv 26-6020%
Route 4Lv 13-151%
Shield
Max Raid
Bridge FieldLv 35-5055%
Dappled GroveLv 15-3080%
Dusty BowlLv 15-3080%
Giant's MirrorLv 25-50100%
Giant's SeatLv 15-30100%
Hammerlocke HillsLv 15-3050%
Stony WildernessLv 15-50100%
Overworld
Stony WildernessLv 28-6030%
Walking
Bridge FieldLv 26-6090%
Motostoke RiverbankLv 26-6020%
Route 4Lv 13-151%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Overworld
Lakeside CaveLv 60-6510%
Crown Tundra (Shield)
Overworld
Lakeside CaveLv 60-6510%

Damage taken

  • x0.5
  • x2
  • x1
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x4
  • x0.5
  • x0.25
  • x0.5
  • x0.5
  • x1
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
10Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
15Ingrain
Status
--
--
20
--
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
20Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
25Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
30Self-Destruct
Physical
200
100
5
--
User faints.
35Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
41Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
45Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
50Explosion
Physical
250
100
5
--
User faints.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Leech Seed
Status
--
90
10
--
Seeds the target, stealing HP from it every turn.
Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM07Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM20Self-Destruct
Physical
200
100
5
--
User faints.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM50Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR23Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR59Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR76Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon