Pokémechanics
Black & White

#597Ferroseed

Species
Thorn Seed Pokémon
Type
Catch rate
255
Growth
Medium
Height
0.6 m
Weight
18.8 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Ferroseed

Black
When threatened, it attacks by shooting a barrage of spikes, which gives it a chance to escape by rolling away.
White
They stick their spikes into cave walls and absorb the minerals they find in the rock.

Base stats

EVs: +1 Defense

HP44
Attack50
Defense91
Sp. Atk24
Sp. Def86
Speed10
Total305

Abilities

Iron Barbs
Damages attacking Pokémon for 1/8 their max HP on contact.

Locations

Black
Walking
Chargestone CaveLv 24-2760%
White
Walking
Chargestone CaveLv 24-2760%

Damage taken

  • x0.5
  • x2
  • x1
  • x0
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x4
  • x0.5
  • x0.25
  • x0.5
  • x0.5
  • x1
  • x0.5
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
6Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
9Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
14Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
18Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
21Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
26Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
30Mirror Shot
Special
65
85
10
30
Has a chance to lower the target’s accuracy by one stage.
35Ingrain
Status
--
--
20
--
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
38Self-Destruct
Physical
200
100
5
--
User faints.
43Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
47Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
52Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
55Explosion
Physical
250
100
5
--
User faints.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Leech Seed
Status
--
90
10
--
Seeds the target, stealing HP from it every turn.
Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Worry Seed
Status
--
100
10
--
Changes the target’s ability to Insomnia.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM64Explosion
Physical
250
100
5
--
User faints.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.

Other generations

Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield