Pokémechanics
Sword & Shield

#887Dragapult

Dragapult as it appears in Sword & ShieldShiny Dragapult as it appears in Sword & Shield
Species
Stealth Pokémon
Type
Catch rate
45
Growth
Slow
Height
3.0 m
Weight
50.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
40
Base friendship
50

Dragapult

Sword
When it isn’t battling, it keeps Dreepy in the holes on its horns. Once a fight starts, it launches the Dreepy like supersonic missiles.
Shield
Apparently the Dreepy inside Dragapult’s horns eagerly look forward to being launched out at Mach speeds.

Base stats

EVs: +3 Speed

HP88
Attack120
Defense75
Sp. Atk100
Sp. Def75
Speed142
Total600

Abilities

Clear Body
Prevents stats from being lowered by other Pokémon.
Infiltrator
Bypasses Light Screen, Reflect, and Safeguard.
Cursed Body (hidden)
Has a 30% chance of Disabling any move that hits the Pokémon.

Locations

Sword
Max Raid
Axew's EyeLv 55-6010%
Rolling FieldsLv 55-605%
Shield
Max Raid
Axew's EyeLv 55-6010%
Rolling FieldsLv 55-605%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Max Raid
Ballimere LakeLv 45-6055%
Frigid SeaLv 45-6055%
Giant's FootLv 45-6055%
Old CemeteryLv 45-6055%
Slippery SlopeLv 45-6055%
Roaming
Old CemeteryLv 65100%
Three-Point PassLv 68100%
Crown Tundra (Shield)
Max Raid
Ballimere LakeLv 45-6055%
Frigid SeaLv 45-6055%
Giant's FootLv 45-6055%
Old CemeteryLv 45-6055%
Slippery SlopeLv 45-6055%
Roaming
Old CemeteryLv 65100%
Three-Point PassLv 68100%

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x2
  • x2
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Dragon Darts
Physical
50
100
10
100
Hits twice in one turn. In Double Battles, this move will hit both enemy targets. If it would fail to hit one of the targets, the other target will be hit twice.
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
1Dragon Darts
Physical
50
100
10
100
Hits twice in one turn. In Double Battles, this move will hit both enemy targets. If it would fail to hit one of the targets, the other target will be hit twice.
1Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
6Lock-On
Status
--
--
5
--
Ensures that the user’s next move will hit the target.
12Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
18Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
24Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
30Double Hit
Physical
35
90
10
--
Hits twice in one turn.
36U-turn
Physical
70
100
20
--
User must switch out after attacking.
42Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
48Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
54Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
63Dragon Rush
Physical
100
75
10
20
Has a chance to make the target flinch.
70Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
78Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM30Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM37Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM86Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM99Breaking Swipe
Physical
60
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR19Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR47Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR51Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
TR62Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR97Psychic Fangs
Physical
85
100
10
--
Destroys Reflect and Light Screen.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.

Other generations

Scarlet & Violet