Pokémechanics
Sun & Moon

#545Scolipede

Scolipede as it appears in Sun & MoonShiny Scolipede as it appears in Sun & Moon
Species
Megapede Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
2.5 m
Weight
200.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Base stats

EVs: +3 Speed

HP60
Attack100
Defense89
Sp. Atk55
Sp. Def69
Speed112
Total485

Abilities

Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Speed Boost (hidden)
Raises Speed one stage after each turn.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.25
  • x2
  • x0.5
  • x1
  • x2
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x0.25
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
1Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
1Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
1Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
1Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
5Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
8Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
12Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
15Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
19Poison Tail
Physical
50
100
25
10
Has an increased chance for a critical hit and a chance to poison the target.
23Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
28Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
33Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
39Steamroller
Physical
65
100
20
30
Has a chance to make the target flinch.
44Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
47Venom Drench
Status
--
100
20
100
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
50Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
55Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
65Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM67Smart Strike
Physical
70
--
10
--
Never misses.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield