Pokémechanics
Black 2 & White 2

#545Scolipede

Species
Megapede Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
2.5 m
Weight
200.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Scolipede

Black 2 & White 2
It clasps its prey with the claws on its neck until it stops moving. Then it finishes it off with deadly poison.

Base stats

EVs: +3 Speed

HP60
Attack90
Defense89
Sp. Atk55
Sp. Def69
Speed112
Total475

Base stats shown are as of Black 2 & White 2.

Abilities

Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Quick Feet (hidden)
Increases Speed to 1.5× with a major status ailment.

Locations

Black 2
Grass Spots
Pinwheel ForestLv 575%
White 2
Grass Spots
Pinwheel ForestLv 575%

Damage taken

  • x1
  • x0.25
  • x2
  • x0.5
  • x1
  • x2
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x0.25
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
1Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
1Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
5Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
8Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
12Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
15Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
19Poison Tail
Physical
50
100
25
10
Has an increased chance for a critical hit and a chance to poison the target.
23Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
28Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
30Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
33Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
39Steamroller
Physical
65
100
20
30
Has a chance to make the target flinch.
44Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
50Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
55Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM76Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.

Other generations

Black & White, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield