Pokémechanics
Sun & Moon

#308Medicham

Medicham as it appears in Sun & MoonShiny Medicham as it appears in Sun & Moon
Species
Meditate Pokémon
Type
Catch rate
90
Growth
Medium
Height
1.3 m
Weight
31.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Trade required

Base stats

EVs: +2 Speed

HP60
Attack60
Defense75
Sp. Atk60
Sp. Def75
Speed80
Total410

Abilities

Pure Power
Doubles Attack in battle.
Telepathy (hidden)
Protects against friendly Pokémon's damaging moves.

Locations

Not found in Sun & Moon. Trade from Ultra Sun & Ultra Moon.

Damage taken

  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
1Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
1Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
1Meditate
Status
--
--
40
--
Raises the user’s Attack by one stage.
1Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
1Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
4Meditate
Status
--
--
40
--
Raises the user’s Attack by one stage.
7Confusion
Special
50
100
25
10
Has a chance to confuse the target.
9Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
12Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
15Feint
Physical
30
100
10
--
Hits through Protect and Detect.
17Force Palm
Physical
60
100
10
30
Has a chance to paralyze the target.
20Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
23Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
25Mind Reader
Status
--
--
5
--
Ensures that the user’s next move will hit the target.
28High Jump Kick
Physical
130
90
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
31Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
33Acupressure
Status
--
--
30
--
Raises one of a friendly Pokémon’s stats at random by two stages.
36Power Trick
Status
--
--
10
--
User swaps Attack and Defense.
42Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
47Recover
Status
--
--
5
--
Heals the user by half its max HP.
53Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet