Pokémechanics
Omega Ruby & Alpha Sapphire

#308Medicham

Medicham as it appears in Omega Ruby & Alpha SapphireShiny Medicham as it appears in Omega Ruby & Alpha Sapphire
Species
Meditate Pokémon
Type
Catch rate
90
Growth
Medium
Height
1.3 m
Weight
31.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Medicham

Omega Ruby
It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.
Alpha Sapphire
Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.

Base stats

EVs: +2 Speed

HP60
Attack60
Defense75
Sp. Atk60
Sp. Def75
Speed80
Total410

Abilities

Pure Power
Doubles Attack in battle.
Telepathy (hidden)
Protects against friendly Pokémon's damaging moves.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
1Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
1Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
1Meditate
Status
--
--
40
--
Raises the user’s Attack by one stage.
1Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
1Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
4Meditate
Status
--
--
40
--
Raises the user’s Attack by one stage.
7Confusion
Special
50
100
25
10
Has a chance to confuse the target.
9Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
12Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
15Feint
Physical
30
100
10
--
Hits through Protect and Detect.
17Force Palm
Physical
60
100
10
30
Has a chance to paralyze the target.
20Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
23Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
25Mind Reader
Status
--
--
5
--
Ensures that the user’s next move will hit the target.
28High Jump Kick
Physical
130
90
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
31Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
33Acupressure
Status
--
--
30
--
Raises one of a friendly Pokémon’s stats at random by two stages.
36Power Trick
Status
--
--
10
--
User swaps Attack and Defense.
42Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
47Recover
Status
--
--
5
--
Heals the user by half its max HP.
53Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM98Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Trick
Status
--
100
10
--
User and target swap items.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet