- Species
- Olive Pokémon
- Type
- Catch rate
- 255
- Growth
- Medium Slow
- Height
- 0.3 m
- Weight
- 6.5 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 20
- Base friendship
- 50
Smoliv
- Scarlet
- It protects itself from enemies by emitting oil from the fruit on its head. This oil is bitter and astringent enough to make someone flinch.
- Violet
- This Pokémon converts nutrients into oil, which it stores in the fruit on its head. It can easily go a whole week without eating or drinking.
Base stats
EVs: +1 Sp. Atk
| HP | 41 | |
|---|---|---|
| Attack | 35 | |
| Defense | 45 | |
| Sp. Atk | 58 | |
| Sp. Def | 51 | |
| Speed | 30 | |
| Total | 260 |
Abilities
- Early Bird
- Makes sleep pass twice as quickly.
- Harvest (hidden)
- Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Locations
PokéAPI has no location data for Scarlet & Violet yet.
Damage taken
- x1
- x2
- x2
- x2
- x0.5
- x1
- x2
- x0
- x1
- x2
- x0.5
- x0.5
- x0.5
- x1
- x2
- x1
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Sweet Scent | Status | -- | 100 | 20 | -- | ||
Lowers the target’s evasion by one stage. | ||||||||
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 5 | Absorb | Special | 20 | 100 | 25 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| 7 | Growth | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack and Special Attack by one stage. | ||||||||
| 10 | Razor Leaf | Physical | 55 | 95 | 25 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| 13 | Helping Hand | Status | -- | -- | 20 | -- | ||
Ally’s next move inflicts half more damage. | ||||||||
| 16 | Flail | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||||||
| 20 | Mega Drain | Special | 40 | 100 | 15 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| 23 | Grassy Terrain | Status | -- | -- | 10 | -- | ||
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | ||||||||
| 27 | Seed Bomb | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 30 | Energy Ball | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| 34 | Leech Seed | Status | -- | 90 | 10 | -- | ||
Seeds the target, stealing HP from it every turn. | ||||||||
| 38 | Terrain Pulse | Special | 50 | 100 | 10 | -- | ||
If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Memento | Status | -- | 100 | 10 | -- | ||
Lowers the target’s Attack and Special Attack by two stages. User faints. | |||||||
| Strength Sap | Status | -- | 100 | 10 | 100 | ||
Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage. | |||||||
| Synthesis | Status | -- | -- | 5 | -- | ||
Heals the user by half its max HP. Affected by weather. | |||||||
| Weather Ball | Special | 50 | 100 | 10 | -- | ||
If there be weather, this move has doubled power and the weather’s type. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM02 | Charm | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Attack by two stages. | ||||||||
| TM07 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM103 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM111 | Giga Drain | Special | 75 | 100 | 10 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| TM119 | Energy Ball | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM130 | Helping Hand | Status | -- | -- | 20 | -- | ||
Ally’s next move inflicts half more damage. | ||||||||
| TM133 | Earth Power | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM137 | Grassy Terrain | Status | -- | -- | 10 | -- | ||
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | ||||||||
| TM159 | Leaf Storm | Special | 130 | 90 | 5 | 100 | ||
Lowers the user’s Special Attack by two stages after inflicting damage. | ||||||||
| TM168 | Solar Beam | Special | 120 | 100 | 10 | -- | ||
Requires a turn to charge before attacking. | ||||||||
| TM171 | Tera Blast | Special | 80 | 100 | 10 | -- | ||
| TM190 | Solar Blade | Physical | 125 | 100 | 10 | -- | ||
Requires a turn to charge before attacking. | ||||||||
| TM193 | Weather Ball | Special | 50 | 100 | 10 | -- | ||
If there be weather, this move has doubled power and the weather’s type. | ||||||||
| TM20 | Trailblaze | Physical | 50 | 100 | 20 | -- | ||
| TM25 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM32 | Swift | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM33 | Magical Leaf | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM47 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM49 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM56 | Bullet Seed | Physical | 25 | 100 | 30 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| TM70 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM71 | Seed Bomb | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM81 | Grass Knot | Special | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TM85 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||