Pokémechanics
Scarlet & Violet

#844Sandaconda

Sandaconda as it appears in Scarlet & VioletShiny Sandaconda as it appears in Scarlet & Violet
Species
Sand Snake Pokémon
Type
Catch rate
120
Growth
Medium
Height
3.8 m
Weight
65.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
50

Base stats

EVs: +2 Defense

HP72
Attack107
Defense125
Sp. Atk65
Sp. Def70
Speed71
Total510

Abilities

Sand Spit
Creates a sandstorm when hit by an attack.
Shed Skin
Has a 33% chance of curing any major status ailment after each turn.
Sand Veil (hidden)
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
1Minimize
Status
--
--
10
--
Raises the user’s evasion by two stages.
1Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
1Wrap
Physical
15
90
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
15Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
20Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
25Glare
Status
--
100
30
--
Paralyzes the target.
30Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
35Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
42Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
49Coil
Status
--
--
20
--
Raises the user’s Attack, Defense, and accuracy by one stage each.
51Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM05Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM08Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM09Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM106Drill Run
Physical
80
95
10
--
Has an increased chance for a critical hit.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM160Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM171Tera Blast
Special
80
100
10
--
TM176Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM186High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TM200Scale Shot
Physical
25
90
20
100
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM215Scorching Sands
Special
70
100
10
30
Has a chance to burn the target.
TM219Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM26Poison Tail
Physical
50
100
25
10
Has an increased chance for a critical hit and a chance to poison the target.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM76Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.

Other generations

Sword & Shield