Pokémechanics
Scarlet & Violet

#1019Hydrapple

Hydrapple as it appears in Scarlet & VioletShiny Hydrapple as it appears in Scarlet & Violet
Species
Apple Hydra Pokémon
Type
Catch rate
10
Growth
Slow Then Very Fast
Height
1.8 m
Weight
93.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
50

Hydrapple

Scarlet
Seven syrpents live inside an apple made of syrup. The syrpent in the center is the commander.
Violet
These capricious syrpents have banded together. On the rare occasion that their moods align, their true power is unleashed.

Base stats

EVs: +3 Sp. Atk

HP106
Attack80
Defense110
Sp. Atk120
Sp. Def80
Speed44
Total540

Abilities

Supersweet Syrup
Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage.
Regenerator
Heals for 1/3 max HP upon switching out.
Sticky Hold (hidden)
Prevents a held item from being removed by other Pokémon.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.25
  • x0.25
  • x0.25
  • x1
  • x4
  • x2
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Fickle Beam
Special
80
100
5
--
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Recycle
Status
--
--
10
--
User recovers the item it last used up.
1Sweet Scent
Status
--
100
20
--
Lowers the target’s evasion by one stage.
1Withdraw
Status
--
--
40
--
Raises the user’s Defense by one stage.
4Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
8Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
12Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
16Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
20Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
28Syrup Bomb
Special
60
85
10
--
32Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
36Recover
Status
--
--
5
--
Heals the user by half its max HP.
40Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
44Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
54Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
Double Hit
Physical
35
90
10
--
Hits twice in one turn.
Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM111Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM115Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM119Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM131Pollen Puff
Special
90
100
15
--
Damages opponents, but heals allies for 50% of their max HP.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM137Grassy Terrain
Status
--
--
10
--
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
TM140Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TM142Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM159Leaf Storm
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM168Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM169Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM171Tera Blast
Special
80
100
10
--
TM180Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM182Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
TM191Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM194Grassy Glide
Physical
55
100
20
100
If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM21Pounce
Physical
50
100
20
--
TM222Breaking Swipe
Physical
60
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM226Dragon Cheer
Status
0
0
15
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM33Magical Leaf
Special
60
--
20
--
Never misses.
TM44Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM56Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM74Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.